Hi mluna,
I apologize for the slow response. The .TIM files are intended to only be loaded within Tracking Tools or Motive. Our SDK's do not support playback of these files.
Thanks,
Doug
Search found 514 matches
- Tue May 12, 2015 1:26 pm
- Forum: Camera SDK
- Topic: How to load a .tim file outside TT using SDK?
- Replies: 1
- Views: 2598
- Fri Mar 27, 2015 12:14 pm
- Forum: Camera SDK
- Topic: Bitmap to cv::Mat latency...
- Replies: 3
- Views: 4775
Re: Bitmap to cv::Mat latency...
Hi! The Camera SDK OpenGL samples used camera->Rasterize() as well for getting the camera's image out of the SDK. The Rasterize() function is highly optimized because for any situation where you want to get the entire camera's image for a frame, this is the way you're going to get it. When using the...
- Fri Mar 13, 2015 3:55 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34850
Re: Motive to Unity
Hey Brad, We include a DLL based Unity plug-in project with the Camera SDK. It's unfortunately a bit dated. We found that there were a number of down-sides to the DLL approach to Unity. It's platform-specific, requires a pro license, and struggled with some issues related to connecting directly to t...
- Thu Mar 12, 2015 4:43 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive to Unity
- Replies: 28
- Views: 34850
Re: Motive to Unity
That's great Bradly. We've updated the UnitySample in NatNet so that it streams all rigid bodies and skeletons instead of only skeleton data. This will be a nice update for people wanting to stream rigid bodies to Unity because it won't require an work on their end to modify the UnitySample. Thx, Doug
- Mon Jan 26, 2015 11:06 am
- Forum: Camera SDK
- Topic: Multiple V120 cameras
- Replies: 3
- Views: 3382
Re: Multiple V120 cameras
Hey Lamar, You can access the cameras via a standard powered USB hub just as you suspect. There is no additional code required. However, the shutters of the cameras will not be synchronized in time unless you're using an OptiTrack OptiHub. The OptiHub synchronizes the cameras and ensures that all co...
- Thu Jan 08, 2015 1:41 pm
- Forum: Camera SDK
- Topic: Setting and understanding framerates V120
- Replies: 22
- Views: 18409
Re: Setting and understanding framerates V120
Excellent, Lamar. It's important to understand how rendering and video card settings can impact the timing of execution. OpenGL and DirectX will block execution when swapping the back buffer to what is visible on the screen if vertical sync is enabled. For example, you can't achieve a visual update ...
- Wed Jan 07, 2015 1:11 pm
- Forum: Camera SDK
- Topic: Setting and understanding framerates V120
- Replies: 22
- Views: 18409
Re: Setting and understanding framerates V120
Also, I'm probably not the best person to answer your query about shutter angle. I would suggest you email support with regards to your specific camera order and lens selection to get that information.
- Wed Jan 07, 2015 1:06 pm
- Forum: Camera SDK
- Topic: Setting and understanding framerates V120
- Replies: 22
- Views: 18409
Re: Setting and understanding framerates V120
Hi Lamar, I have a MBP Retina here as well and it tests out running in MJPEG mode at 120 FPS. (attached screenshot) Let me request you do a test for me on your MBP Retina: 1. Uninstall the Camera SDK and delete any left-over files from building out of the samples directory. 2. Do a fresh install of ...
- Tue Jan 06, 2015 3:03 pm
- Forum: Camera SDK
- Topic: Setting and understanding framerates V120
- Replies: 22
- Views: 18409
Re: Setting and understanding framerates V120
Hey Lamar, The FrameRateCalculation sample application is calculating the frame rate correctly. Let me clear up a few points of confusion for you. First off, I assume that your impression was that if you put a sleep for 1 second in the main loop that the calculation should yield 1 FPS. That would be...
- Mon Dec 29, 2014 1:51 pm
- Forum: Camera SDK
- Topic: Setting and understanding framerates V120
- Replies: 22
- Views: 18409
Re: Setting and understanding framerates V120
Also,
#8: Please take the FrameRateCalculation Camera SDK sample for a spin and see how it does with your V120.
Thx,
Doug
#8: Please take the FrameRateCalculation Camera SDK sample for a spin and see how it does with your V120.
Thx,
Doug