Search found 106 matches
- Mon Nov 14, 2005 2:23 am
- Forum: Flight
- Topic: Star Wars Galaxies - Jump to Lightspeed: 6DOF
- Replies: 2
- Views: 2254
Re: Star Wars Galaxies - Jump to Lightspeed: 6DOF
<t>No problem, I will send an email to SOE. <br/> <br/> So the ground TrackiR support was taken out by SOE, I guess. BTW: IMO it seems, that Lucas Arts is getting "highly involved" in the future of "their" game. Perhaps a request at LA could help .<br/> <br/> [ November 14, 2005, 09:24 AM: Message e...
- Mon Nov 14, 2005 12:36 am
- Forum: Flight
- Topic: Star Wars Galaxies - Jump to Lightspeed: 6DOF
- Replies: 2
- Views: 2254
Star Wars Galaxies - Jump to Lightspeed: 6DOF
<t>Hi,<br/> <br/> first of all: TrackiR works absolutely flawless with JTL. A big thank you, for getting TrackiR support implemented. <br/> Would it be possible to get this game even vector enhanced, 6DOF?<br/> <br/> Perhaps even within the main game? I know, that the first version even supported th...
- Mon Nov 14, 2005 12:21 am
- Forum: Racing and Driving
- Topic: Test Drive -=Unlimited=-
- Replies: 30
- Views: 33030
Test Drive -=Unlimited=-
Hi, after seeing several infos throughout the year 2005, I am totally upset, what Eden Games (ATARI) are creating: These guys devoloped Need for Speed Porsche (at least for the PS) and are creating an online (and offline) supercars simulation (it won't be a ... ... arcade racer like NFS most wanted)...
- Fri Nov 04, 2005 10:41 am
- Forum: TrackIR Enhanced Game Discussions
- Topic: Armed Assault & TrackiR
- Replies: 13
- Views: 19588
Armed Assault & TrackiR
Well well well...look what I have found! If that doesn't sound promising! Go on, guys...now it is your turn to finalize that "statement". http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=981f0567531c80b192d1da906ac090cc;act=ST;f=64;t=46935;st=30 --------------------------...
- Fri Oct 28, 2005 12:28 am
- Forum: Racing and Driving
- Topic: Nascar Simracing
- Replies: 4
- Views: 8829
Re: Nascar Simracing
<t>Hi,<br/> <br/> just wanted to let you know, that NASCAR SIMRACING works absolutely flawless with TiR 6DOF. Perfect, right out of the box!!!<br/> And don't forget, there is a patch out for NASCAR SIMRACING lifting it up to version 1.0.2.5. <br/> Although Nascar Racing Season 2003 works even a bit ...
- Mon Oct 24, 2005 5:47 pm
- Forum: TrackIR Enhanced Game Discussions
- Topic: X3-Reunion
- Replies: 24
- Views: 18679
Re: X3-Reunion
<t>Hey guys,<br/> <br/> I just read that it hasn't cockpits. You probably know, what I think of games with no cockpits <br/> Nevertheless, I hope for you guys, that TiR support is implemented. <br/> BTW: Nothing beats sitting in the virtual cockpit of an ETA-2 Actis Jedi Starfighter, looking out for...
- Wed Oct 19, 2005 10:16 am
- Forum: TrackIR Enhanced Game Discussions
- Topic: First Person Shooters
- Replies: 14
- Views: 10254
Re: First Person Shooters
<t>Hey Strango,<br/> <br/> you are absolutely right. How could I forget Operation Flashpoint and Armed Assault (alias Operation Flashpoint 2?) in my wishlist .<br/> These are the games which probably would benefit the most from a TiR support! Well, I should never forget to always mention Battlefield...
- Tue Oct 18, 2005 11:45 pm
- Forum: Racing and Driving
- Topic: GPLshift v0.710 Out
- Replies: 10
- Views: 7657
Re: GPLshift v0.710 Out
<t>Hi JSJ,<br/> <br/> I appreciate your work on GPL since your beginning. <br/> I just installed GPL (inluding that GPLEA '67 high poly cars mod) and GPLshift 0.710 again and wanted to see how the TiR vector enhancement works. <br/> In short words: EXCELLENT!!!<br/> <br/> When taking your time to ed...
- Tue Oct 18, 2005 10:41 pm
- Forum: Racing and Driving
- Topic: Latence Probleme
- Replies: 5
- Views: 7672
Re: Latence Probleme
<t>It was pleasure <br/> <br/> BTW: My choppy self centering problem with CRC and TiR is solved!<br/> Sorry to say, but your NaturalPoint BaseCap was the trouble maker <br/> <br/> It seems, that the front reflector on the cap interferes with the vector clip (at least in this game, when certain lumin...
- Mon Oct 17, 2005 10:02 pm
- Forum: Racing and Driving
- Topic: Latence Probleme
- Replies: 5
- Views: 7672
Re: Latence Probleme
<t>It's me again,<br/> <br/> there is a patch out for CRC, with tons of new stuff (cars and courses, 31MB) and an update of the CRC .exe-file. It is now version 1.2.3 and seems to have solved some of my problems.<br/> The main reason for the bad frame rates was: No, not the graphics card, but the so...