Search found 82 matches
- Mon Jan 09, 2006 3:16 pm
- Forum: Flight
- Topic: FLASH-X-Plane 8.10 natively supports TrackIR!
- Replies: 16
- Views: 24334
Re: FLASH-X-Plane 8.10 natively supports TrackIR!
<t>Track IR DOES work in V8.2. You have to press Ctl O to get it to work.<br/> <br/> However VE does NOT work and most cockpits are pretty crude as of yet. shadetreemicroaviation makes a couple of pretty good panable cockpits though. They call them "3d" but I have a fealing they are like the IL2 sty...
- Thu Nov 10, 2005 11:59 am
- Forum: TrackIR 4
- Topic: Translation Issue
- Replies: 11
- Views: 9236
Re: Translation Issue
<t>It may take someone with more math background than engineers to solve that one. I expect that the algorithmns and higher order diff eq's needed to calculate the 4 specific differnt variables are varying with respect to each other at the same time would take someone with a PHD in MATHEMATICS not e...
- Thu Nov 10, 2005 8:13 am
- Forum: TrackIR 4
- Topic: Much of an improvement over the 3Pro?
- Replies: 31
- Views: 20859
Re: Much of an improvement over the 3Pro?
<t>Guys,<br/> <br/> The deal is NOW they are offering the Vector/TrackIR as a unit...period.<br/> <br/> If you want to upgrade, you have to buy the unit.<br/> <br/> If you don't want to upgrade, the product you already have is still being supported by the software and still works as good as it ever ...
- Thu Nov 10, 2005 8:04 am
- Forum: TrackIR 4
- Topic: Translation Issue
- Replies: 11
- Views: 9236
Re: Translation Issue
<t>No, most of the time, it tracks pretty well. What I mean is, the relative axis should translate with the perspective orientation of the in game head.<br/> <br/> so when you are "looking back" in the game, you can lean the correct way and your head will lean the correct way.<br/> <br/> Right now t...
- Thu Nov 10, 2005 6:51 am
- Forum: TrackIR 4
- Topic: Translation Issue
- Replies: 11
- Views: 9236
Translation Issue
<t>This is nice. The extra area that the TrackIR will be able to track in is a great improvement.<br/> <br/> BUT<br/> <br/> The biggest issue with Vector is the crazy translation issue. Is THIS going to be addressed? Until it is, vector is really limited to looking forward. It works great forward, b...
- Thu Oct 20, 2005 2:17 pm
- Forum: Flight
- Topic: How to turn on the TrackIR support.
- Replies: 2
- Views: 4805
Re: How to turn on the TrackIR support.
lol,
I'm glad to see that I am obviously not the only one that had this problem....
I'm glad to see that I am obviously not the only one that had this problem....
- Tue Oct 18, 2005 12:41 pm
- Forum: Flight
- Topic: Frame Rates Dropping in game
- Replies: 185
- Views: 219874
Re: Frame Rates Dropping in game
<t>I have to ask, just out of curiosity<br/> <br/> Are you using directx or Open GL<br/> o you guys that are having this framerate drop issue have v-sync enabled?<br/> <br/> I ask, because, with vsync enabled or in openGL mode, my MAX framerate is 60fps and I see post here of frame rates in excess o...
- Fri Jun 10, 2005 4:26 am
- Forum: Feedback and Feature Requests
- Topic: Vector feature requests
- Replies: 3
- Views: 2195
Re: Vector feature requests
<t>For Item 1<br/> <br/> I too had this problem at first, but I found a really good work around for this problem.<br/> <br/> Assign a "center" (not with trackIR but in CFS3 itself) hotkey, then line up with the gunsight as best as you can. When you are ready to fire, hit the "center" key and viola, ...
- Fri Apr 08, 2005 1:39 am
- Forum: Feedback and Feature Requests
- Topic: Just Wondering
- Replies: 0
- Views: 1450
Just Wondering
<t>I made a couple of suggestiongs regarding V4 software and vector expansion and got the repsonse that those suggestions may be addressed in later builds of the software.<br/> <br/> I'm not looking for a timeline on implimentation,<br/> I was just wondering if I could get an update on whether or no...
- Thu Apr 07, 2005 7:33 am
- Forum: Flight
- Topic: FLASH-X-Plane 8.10 natively supports TrackIR!
- Replies: 16
- Views: 24334
Re: FLASH-X-Plane 8.10 natively supports TrackIR!
Yea, it's great
Now Austin and the gang need to make some good 3d cockpits and implement 6dof and we'd be all set
Now Austin and the gang need to make some good 3d cockpits and implement 6dof and we'd be all set