Hey Jim,
Do you guys have a Chroma Green/blue version of the suit.
and do you guys sell the booties?
Sean
Search found 75 matches
- Tue Mar 04, 2008 6:27 pm
- Forum: General OptiTrack Support
- Topic: Capture Suits?
- Replies: 6
- Views: 3404
- Thu Feb 28, 2008 2:32 pm
- Forum: ARENA & Expression
- Topic: New ARENA software 1.1.034 beta available
- Replies: 6
- Views: 4249
Re: New ARENA software 1.1.034 beta available
Outstanding Birch and all involved - thanks for this release!
- Tue Feb 19, 2008 5:54 pm
- Forum: Point Cloud SDK - 3D Point Tracking
- Topic: New Point Cloud and Rigid Body Tracking Tools available
- Replies: 4
- Views: 6506
Re: New Point Cloud and Rigid Body Tracking Tools available
Thanks Doug!
active marker tracking - nice!
(have any active markers???)
active marker tracking - nice!
(have any active markers???)
- Tue Jan 29, 2008 7:53 pm
- Forum: ARENA & Expression
- Topic: Skeleton calib necessary with MotionBuilder?
- Replies: 9
- Views: 6967
Re: Skeleton calib necessary with MotionBuilder?
<t>Hey Jim/Pixerati,<br/> <br/> I think the question is COULD you simply create a set of RB's and export them, possibly for the creation of your own structure/skel (Pixerati, please correct me if I am wrong) - and the answer is certainly yes.<br/> I mean you could create the rigids that define a dog...
- Tue Jan 29, 2008 3:51 pm
- Forum: ARENA & Expression
- Topic: Skeleton calib necessary with MotionBuilder?
- Replies: 9
- Views: 6967
Re: Skeleton calib necessary with MotionBuilder?
Pixerati -
Technically you could create an set of rigid bodies.
I assume that your goal may be to do a variety of characters - and yes it could be done. If you are doing a biped, why not use the skel, its easier than the creation of all of the rigids.
Sean
Technically you could create an set of rigid bodies.
I assume that your goal may be to do a variety of characters - and yes it could be done. If you are doing a biped, why not use the skel, its easier than the creation of all of the rigids.
Sean
- Mon Jan 28, 2008 10:09 pm
- Forum: ARENA & Expression
- Topic: 2 Actor support is coming!
- Replies: 4
- Views: 4233
Re: 2 Actor support is coming!
You guys are the best!
2nd suite and markerse - will be ordered in the AM!
Any hidden secrets?
Sean
2nd suite and markerse - will be ordered in the AM!
Any hidden secrets?
Sean
- Mon Jan 28, 2008 7:46 pm
- Forum: ARENA & Expression
- Topic: plotting motion from ARENA to a Motionbuilder Character
- Replies: 5
- Views: 4253
Re: plotting motion from ARENA to a Motionbuilder Character
its something that I did - if you ware interested in it - email me. It still has some minor issues - but useable with only one cam!
- Sun Jan 27, 2008 4:29 pm
- Forum: ARENA & Expression
- Topic: plotting motion from ARENA to a Motionbuilder Character
- Replies: 5
- Views: 4253
Re: plotting motion from ARENA to a Motionbuilder Character
<t>gotoxy,<br/> <br/> At the moment you cannot record directly in MB (this will be post 1.0, it is useful for real time preview however), the worflow that I use is:<br/> <br/> Arena --> Point Cloud<br/> Point Cloud imported into MB, Create Actor, assign Point Cloud to Marker Set<br/> Use Actor as In...
- Sun Jan 27, 2008 4:23 pm
- Forum: ARENA & Expression
- Topic: Is it possible to do facial mocap with the system?
- Replies: 2
- Views: 2416
Re: Is it possible to do facial mocap with the system?
<t>Curly - <br/> I dont think that product should be considered a competitor - in my opinion. its all post process, not real time.<br/> <br/> if you are interested in a Motionbuilder plugin that works with v100, let me know - I currently have a facial actor pusher plugin that uses 1 cam - its will n...
- Sat Jan 19, 2008 7:48 pm
- Forum: General OptiTrack Support
- Topic: Experiences of using OptiTrack
- Replies: 15
- Views: 11491
Re: Experiences of using OptiTrack
<t>Marco,<br/> <br/> My Experience/Story with Natural Point...<br/> I and a few others work at a large business firm often dream about animation, film and FX. We have alwasys wanted to start a small garage FX company in the Tampabay area - to meet our need for creativity. We have been doing research...