Search found 41 matches
- Sun Mar 01, 2020 9:17 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 8853
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
ok thanks for getting back to me!
- Thu Feb 27, 2020 2:53 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 8853
Re: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
Hi I was hoping that someone from Naturalpoint would be able to shed some light on the Unreal Plugin & Oculus support going forward ? I've asked my mocap equipment supplier, they didn't know about this. (We've got a project coming up will use Optitrack, Unreal, VR and before making purchase deci...
- Mon Feb 03, 2020 5:01 am
- Forum: VR
- Topic: Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
- Replies: 7
- Views: 8853
Unreal Engine 4 Plugin 1.23 Deprecated Oculus Support?!?
Hi
I was updating my older Unreal project to 4.23 and got the latest Optitrack plugin (1.23) in notice in the readme it says: - Oculus support deprecated.
What's up with that?
I was updating my older Unreal project to 4.23 and got the latest Optitrack plugin (1.23) in notice in the readme it says: - Oculus support deprecated.
What's up with that?
- Wed Jan 29, 2020 6:34 am
- Forum: OptiTrack Data Streaming
- Topic: What is happening with IKINEMA?
- Replies: 2
- Views: 3630
What is happening with IKINEMA?
The Unreal Plugin is nifty. I have a question, on the Optitrack website under the Unreal Plugins section here https://www.optitrack.com/unreal-integration/ it says: " Real-time full body animation retargeting With full integration to Unreal Engine 4, IKinema LiveAction delivers the highest of q...
- Fri Nov 01, 2019 11:13 am
- Forum: Motive
- Topic: Turn off selection sub-pixel accuracy in selection
- Replies: 0
- Views: 1774
Turn off selection sub-pixel accuracy in selection
Selecting markers in the 3d viewport seems to require sub-pixel accuracy in making the selection. Even if the visible size of the markers is increased you must still zoom in and then select the mathmatical centre of the marker circle. This make editing a tedious exercise in bulls-eye hitting. Im not...
- Sat Aug 31, 2019 5:10 am
- Forum: VR
- Topic: Oculus Update
- Replies: 12
- Views: 12532
- Sat Aug 31, 2019 5:04 am
- Forum: VR
- Topic: Packaging Project in Unreal with Optitrack Plugin
- Replies: 0
- Views: 3911
Packaging Project in Unreal with Optitrack Plugin
Using Unreal 4.21.2 and Optitrack plugin 1.21 I can't package the Unreal project. Compiler gives an error. Unreal project i tested is a blank one, which packages fine, but adding the Optitrack plugin causes the build to fail. Any ideas?
- Thu Aug 22, 2019 4:28 am
- Forum: VR
- Topic: Oculus Update
- Replies: 12
- Views: 12532
Re: Oculus Update
oh and I forgot to say, (and sorry if this is patently obvious to everyone) - when we were testing out the live mocap streaming to Unreal from our performer, the bandwidth is about, IDK 1.2mbps or something, anyway dropping the frame rate of the cameras from 240fps to 120fps half's the bandwidth, bu...
- Thu Aug 22, 2019 4:22 am
- Forum: VR
- Topic: Oculus Update
- Replies: 12
- Views: 12532
Re: Oculus Update
Ok so the latest, latest on this problem is that it appears if/when the stereo breaks then by restarting the Unreal software can fix it. The Unreal will work fine for 9 or 10 times (of running a level in the editor) then the 11th time will break, or it will break the first time, or the second time. ...
- Tue Aug 20, 2019 4:15 am
- Forum: VR
- Topic: Oculus Update
- Replies: 12
- Views: 12532
Re: Oculus Update
Ok Steven, VIVE is not really an option right now as we have Oculus headsets and clips. So far I have manually reinstalled the older Oculus software. I'm using Unreal 4.21 and the relevant Optitrack plugs on an air-gapped PC. The Optitrack data is streaming from another PC via a separate wifi router...