Search found 125 matches
- Wed Jul 30, 2008 7:43 pm
- Forum: ARENA & Expression
- Topic: Space required and capture volumes
- Replies: 4
- Views: 3242
Re: Space required and capture volumes
<t>I have a 14x14 basement room, and found that you should get at least 8 cameras to set up in the 2-cameras-per-corner setup. I originally bought 6 cameras and set them up in a "circle" in that area (I used brackets to maximize the space; tripods would lose you space with the legs) but found that t...
- Fri Jul 04, 2008 5:47 am
- Forum: ARENA & Expression
- Topic: Clarification on skeleton support
- Replies: 13
- Views: 13406
Re: Clarification on skeleton support
Thanks, Bryan! Which files do you think I should send you? Just the bvh I made out of Arena, or other files?
Thanks again--Tim
Thanks again--Tim
- Tue Jul 01, 2008 8:38 pm
- Forum: ARENA & Expression
- Topic: Clarification on skeleton support
- Replies: 13
- Views: 13406
Re: Clarification on skeleton support
Hey Bryan,
No problem--I understand "busy"! Thanks for for the tips, and anything you can find out I'm sure will be useful.
Thanks again--Tim
No problem--I understand "busy"! Thanks for for the tips, and anything you can find out I'm sure will be useful.
Thanks again--Tim
- Tue Jul 01, 2008 8:35 pm
- Forum: General OptiTrack Support
- Topic: 8 Camera setup: height of lower cameras? Pointing?
- Replies: 12
- Views: 9528
Re: 8 Camera setup: height of lower cameras? Pointing?
<t>Hey Digitzer,<br/> <br/> I'm still learning the system, but overall I think the captures show promise. For a standing/walking figure, I think the 7.5 height is fine, but I think I may need to lower my lower cameras for certain shots. I was trying to capture a sitting figure, and I kept losing the...
- Sun Jun 22, 2008 8:50 am
- Forum: ARENA & Expression
- Topic: Clarification on skeleton support
- Replies: 13
- Views: 13406
Re: Clarification on skeleton support
<t>Hi Bryan, it sounds like you know something about this skeleton stuff!<br/> <br/> I'm creating BVH files using the Arena system to be used in Cinema 4D via the InterposerPro plugin. The motions I create in the Arena software look pretty good in their editor, but when I export to BVH and import th...
- Tue Jun 10, 2008 6:39 pm
- Forum: ARENA & Expression
- Topic: ARENA and Poser
- Replies: 28
- Views: 21820
Re: ARENA and Poser
When you say "tweak in Poser", do you mean there's a utility for resizing/retargeting the skeleton manually? I've been using Poser for a long time, but I don't know about this. If you can just point me in the right direction that would help a lot.
Thanks--Tim
Thanks--Tim
- Sun Jun 08, 2008 6:17 pm
- Forum: ARENA & Expression
- Topic: ARENA and Poser
- Replies: 28
- Views: 21820
Re: ARENA and Poser
Do you know how this is done in Poser (or if it can be done?) I do "scale automatically" which I assume is a kind of retargeting, but do you know if there's something else I need to do?
Thanks--Tim
Thanks--Tim
- Wed Jun 04, 2008 5:51 pm
- Forum: ARENA & Expression
- Topic: ARENA and Poser
- Replies: 28
- Views: 21820
Re: ARENA and Poser
Thanks, Bryan--so at least it's not just me .
I thought it might be a Poser thing. I guess I'll just have to do more editing in Arena. I'll work with this some more and let you know how things go.
--Tim
I thought it might be a Poser thing. I guess I'll just have to do more editing in Arena. I'll work with this some more and let you know how things go.
--Tim
- Tue Jun 03, 2008 8:35 pm
- Forum: ARENA & Expression
- Topic: ARENA and Poser
- Replies: 28
- Views: 21820
Re: ARENA and Poser
<t>PS: A couple actual problems I'm having when importing the bvh into Poser is that there seems to be a fair amount of foot-sliding in Poser that isn't evident in the Arena skeleton.<br/> <br/> Also there is some kind of "flopping" of the position of keyframes by 180 degrees in the graph editor so ...
- Tue Jun 03, 2008 5:18 pm
- Forum: ARENA & Expression
- Topic: ARENA and Poser
- Replies: 28
- Views: 21820
Re: ARENA and Poser
<t>Overall the Arena/BVH/Poser/Cinema 4D/Daz workflow seems to work okay, but I guess I just meant "quirky" in the little things you need to do to make it work, such as:<br/> <br/> When importing a bvh file, it's best to first import/apply it to a basic figure (no morphs etc., so like V3 base), save...