TarckIR and Assetto Corsa Competizione

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Joined: Thu Oct 11, 2018 3:41 am

TarckIR and Assetto Corsa Competizione

Post by SkinnyCyclist » Fri Oct 19, 2018 1:38 am

There has been some commotion lately over at the Assetto Corsa Competizione forum regarding whether there will be support for TrackIR in the game. Right now there isn't but hopefully there will be.

I'm not a developer/programmer (I did though do some Basic programming on my Sinclair ZX81 back in the eighties...) but I'm curious what kind of effort that is needed to implement TrackIR in a game - Is this something a game developer can do on their own or must the hardware manufacturer always be involved to some extent? Is it very complicated compared to other programming tasks? And again, I'm not a programmer so I'm sorry if I simplify things.

Using TrackIR has really changed the way I play racing games and flight simulators and I've tried VR but in it's current form it's not for me so I'm really hoping for continued TrackIR support in games.

Best Regards,
Windows 10 Home | ASUS Strix Z270H Gaming | 16GB DDR4 | Intel i7 7700K 4,2GHz | MSI GTX 1080 Ti 11GB | Creative Sound Blaster Z | TrackIR 5 | TM T300RS | T3PA-PRO | F599XX EVO 30 | Sparco® R383 | Ferrari F1 | T3PA-PRO | TH8A Shifter

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Joined: Mon Oct 29, 2018 7:38 am

Re: TarckIR and Assetto Corsa Competizione

Post by scarletspeed » Mon Oct 29, 2018 7:44 am

I agree! I would rather use other racing sims with TrackIR than ACC without, now that I experienced the realism, freedom and beauty of using it. I also tested VR intensively, but we are in an early state of VR as it seems (considering the image quality) and I will look into VR in 3 years again... until then: TrackIR is the only way to go for me with Racing Sims!

So please help Kunos implement support for TrackIR :)

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