F1 Challenge Testimonial
Posted: Wed Dec 29, 2004 4:56 pm
First off... Thank you, thank you, thank you!
I'm an avid sim-racing enthusiast. I've been active in the community for several years (some may have read my F1 Advanced Set-up Guide) and I'm always looking for ways to better my racing experiance. I've just taken hold of a TrackIR 3 PRO system and I am completely blown away.
Let me confess: I've known of the TrackIR for well over two years now. But I've never quite managed to take the plunge. I was really concerned that the head tracking would disturb the "seat of the pants" feel, being that all we have to relate to the cars connection to the road is the visual reference of the cockpit view vs. the track. After-all, how easy would one be able to distinguish between head movement and oversteer in a critical, on-the-edge situation.
Well let me say right here and now, this is not a problem at all. In fact, the added depth from the TrackIR makes it MORE easily identifiable. It was a wee bit disorienting for about 5 minutes when I first ran with the TrackIR. But very quickly, it was clear that could put the car further over the edge and bring it back. I was extremely surprised by this revelation.
More over, the 3-D cockpit models really come to life using the TrackIR. Now we all realize that the track is a fantastic 3-D model space, however the cockpit appears as a static image with a moving steering wheel and tire animations. With the TrackIR, the cockpit becomes a true 3-D space as well. The mirrors, wheels, suspension, steering wheel all collectively add to the immersion value of the sim racing experiance. And this added depth actually helps one gain a greater sensitivity to the cars actions with driving hard on the limit.
And this is the simple non-vectored, single dot system. To be honest, after a single full day of running with the system, the head tracking is second nature, and I couldn't possibly imagine driving without this feature now.
So I thought I'd post and tell all of you involved in this great product "Thanks". Thanks for rolling up the sleeves and embracing us sim-racers, listening, and pushing to get this feature into all the great racing titles.
I look forward to contributing towards this part of the sim-racing community. One that I'm sure will only grow larger in the near future.
I'm an avid sim-racing enthusiast. I've been active in the community for several years (some may have read my F1 Advanced Set-up Guide) and I'm always looking for ways to better my racing experiance. I've just taken hold of a TrackIR 3 PRO system and I am completely blown away.
Let me confess: I've known of the TrackIR for well over two years now. But I've never quite managed to take the plunge. I was really concerned that the head tracking would disturb the "seat of the pants" feel, being that all we have to relate to the cars connection to the road is the visual reference of the cockpit view vs. the track. After-all, how easy would one be able to distinguish between head movement and oversteer in a critical, on-the-edge situation.
Well let me say right here and now, this is not a problem at all. In fact, the added depth from the TrackIR makes it MORE easily identifiable. It was a wee bit disorienting for about 5 minutes when I first ran with the TrackIR. But very quickly, it was clear that could put the car further over the edge and bring it back. I was extremely surprised by this revelation.
More over, the 3-D cockpit models really come to life using the TrackIR. Now we all realize that the track is a fantastic 3-D model space, however the cockpit appears as a static image with a moving steering wheel and tire animations. With the TrackIR, the cockpit becomes a true 3-D space as well. The mirrors, wheels, suspension, steering wheel all collectively add to the immersion value of the sim racing experiance. And this added depth actually helps one gain a greater sensitivity to the cars actions with driving hard on the limit.
And this is the simple non-vectored, single dot system. To be honest, after a single full day of running with the system, the head tracking is second nature, and I couldn't possibly imagine driving without this feature now.
So I thought I'd post and tell all of you involved in this great product "Thanks". Thanks for rolling up the sleeves and embracing us sim-racers, listening, and pushing to get this feature into all the great racing titles.
I look forward to contributing towards this part of the sim-racing community. One that I'm sure will only grow larger in the near future.