New to TrackIR....
Posted: Fri Jan 14, 2005 5:54 pm
Heya Gang,
Just wanted to say Howdy to everyone. This looks like a great little fourm for the IR users. Everybody seems to be very respectful which is a nice change from some of the boards I read.
I do have a question or two. First: How do you ever come to grips with the head motion and controlling your car effectively. I've tried it out with Richard Burns Rally, and N2003. It's VERY hard for me to judge the angle of the car on the track in mid-slide in RBR or to judge a turn in N2003. It seems when I enter the turn, I angle my head so that I peer into the apex, but it seems I never have the car turned in far enough and I end up running wide on exit. It's frustrating, but I'll keep practicing.
Also, in both games, I notice that the movement of the head inside the car isn't what I'd call fluid. It's got noticeable start/stop points. Is there any way to make it more .... lifelike?
One last thing, I find that I can recenter the IR when I'm in the profile configuration page, but I can't do it once I'm ingame with either RBR or N2003. I wouldn't have a problem with it so much in N2003 as it's using 3rd party drivers to work which probably moves it outside of NaturalPoint's realm of support, but Richard Burns is running in enhanced mode. I just can't seem to get it to re-center when needed.
Any help for the new guy? Profiles, etc would be greatly appreciated.
Thanks,
Nyxs
Nyxs@sbcglobal.net
Just wanted to say Howdy to everyone. This looks like a great little fourm for the IR users. Everybody seems to be very respectful which is a nice change from some of the boards I read.
I do have a question or two. First: How do you ever come to grips with the head motion and controlling your car effectively. I've tried it out with Richard Burns Rally, and N2003. It's VERY hard for me to judge the angle of the car on the track in mid-slide in RBR or to judge a turn in N2003. It seems when I enter the turn, I angle my head so that I peer into the apex, but it seems I never have the car turned in far enough and I end up running wide on exit. It's frustrating, but I'll keep practicing.
Also, in both games, I notice that the movement of the head inside the car isn't what I'd call fluid. It's got noticeable start/stop points. Is there any way to make it more .... lifelike?
One last thing, I find that I can recenter the IR when I'm in the profile configuration page, but I can't do it once I'm ingame with either RBR or N2003. I wouldn't have a problem with it so much in N2003 as it's using 3rd party drivers to work which probably moves it outside of NaturalPoint's realm of support, but Richard Burns is running in enhanced mode. I just can't seem to get it to re-center when needed.
Any help for the new guy? Profiles, etc would be greatly appreciated.
Thanks,
Nyxs
Nyxs@sbcglobal.net