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				GPLshift+ v0.7 ready, But...
				Posted: Sun Jan 30, 2005 10:09 pm
				by JSJ
				Hello Grand Prix Legends Fans
GPLshift+ v0.7 is ready with the first TrackIR Vector Expansion support (x,z) -  
But GPLshift's homepage is still down after 10 days -  I hope Tiscali.dk will fix the "FORBIDDEN" problem, TODAY!
Sorry for my English, I am Danish 
JSJ
http://home.tiscali.dk/7471000/
 
 [ January 31, 2005, 05:41 AM: Message edited by: JSJ ]
 
			 
			
					
				Re: GPLshift+ v0.7 ready, But...
				Posted: Mon Jan 31, 2005 6:43 pm
				by Wayne
				This is great news....  I think its time to get GPL re-installed.  
			 
			
					
				Re: GPLshift+ v0.7 ready, But...
				Posted: Mon Jan 31, 2005 9:04 pm
				by Barred
				My GPL will not install due to a "not a 32 bit application" sort of error   
I have the GPL 2004 Demo runninf with the circuits coppied iver from the cd though   
JSJ FYI the "Forbidden" is still there, I am looking forward to giving GPLShift+ a run though  
			 
			
					
				Re: GPLshift+ v0.7 ready, But...
				Posted: Thu Feb 03, 2005 12:30 pm
				by JSJ
				GPLshift+ 0.700 Is out  on my new WebHotel:
www.gplshift.dk Welcome!
JSJ
 
 [ February 04, 2005, 02:48 AM: Message edited by: JSJ ]
 
			 
			
					
				Re: GPLshift+ v0.7 ready, But...
				Posted: Tue Feb 08, 2005 3:05 am
				by Pudu
				And, might I add that it rocks?
The extra axes make the sense of realism and speed that much more ...well...real.
Hats off to  you, J,  for a superb piece of work!!!!
			 
			
					
				Re: GPLshift+ v0.7 ready, But...
				Posted: Fri Feb 18, 2005 12:32 pm
				by Rushman
				JSJ, I have three words for you:  It's beautiful, man!
Just had a chance to try it out.  Works great.
Rushman  
			 
			
					
				Re: GPLshift+ v0.7 ready, But...
				Posted: Wed Mar 02, 2005 1:40 am
				by Mark#72
				I've tried it in GPL, and it really rocks! But I've some issues: at the start of the pratice sessions, or when I start the race (so, when there are a lot of cars on the screen) the light of TrackIR turns off, the vector doesn't function, and if I try to move the head, the graphics freeze: so I've to wait until only a few number of cars are displayed, and in that case the track IR restarts to function well.
Any tip?