Hi All
first of all kudos to JSJ for creating GPLSHIFT.
Awesome work!
second of all, I have noticed that the head tracking support via GPLSHIFT behaves somewhat erratically when other cars are in front of you.
It is as if the tracking FPS goes down to a single digit number or even freezes.
For example, just after starting a session and jumping in the car in the pitlane, the head tracking support is particularly prone to fail.
If I ignore this and drive out of pits and to the track (with no cars in front), head tracking works perfectly.
However, this is not just a pitlane issue. I noticed that when a couple cars got in front on my while driving in monza's back straight, the head tracking fps dropped and once the cars were far enough it came back to work.
I doubt this is a hw issue as my system works well in many other racing games including head tracking support.
I hope this is something someone else has experienced and figured out how to solve.
If not, JSJ, you are our only hope.
GPLSHIFT behaviour
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- Posts: 222
- Joined: Thu Nov 07, 2002 5:00 am
- Location: Corvallis, OR
Re: GPLSHIFT behaviour
mbello,
This sounds like a GPL Shift issue per se, not a TrackIR issue. I would contact JSJ and ask his opinion.
Jason
This sounds like a GPL Shift issue per se, not a TrackIR issue. I would contact JSJ and ask his opinion.
Jason
Re: GPLSHIFT behaviour
It is NOT a GPLshift problem!
See this thread at my Forum
http://jsj.proboards1.com/index.cgi?boa ... 1122432123
JSJ
See this thread at my Forum
http://jsj.proboards1.com/index.cgi?boa ... 1122432123
JSJ