GPLSHIFT behaviour
Posted: Sat Jul 09, 2005 9:53 am
Hi All
first of all kudos to JSJ for creating GPLSHIFT.
Awesome work!
second of all, I have noticed that the head tracking support via GPLSHIFT behaves somewhat erratically when other cars are in front of you.
It is as if the tracking FPS goes down to a single digit number or even freezes.
For example, just after starting a session and jumping in the car in the pitlane, the head tracking support is particularly prone to fail.
If I ignore this and drive out of pits and to the track (with no cars in front), head tracking works perfectly.
However, this is not just a pitlane issue. I noticed that when a couple cars got in front on my while driving in monza's back straight, the head tracking fps dropped and once the cars were far enough it came back to work.
I doubt this is a hw issue as my system works well in many other racing games including head tracking support.
I hope this is something someone else has experienced and figured out how to solve.
If not, JSJ, you are our only hope.
first of all kudos to JSJ for creating GPLSHIFT.
Awesome work!
second of all, I have noticed that the head tracking support via GPLSHIFT behaves somewhat erratically when other cars are in front of you.
It is as if the tracking FPS goes down to a single digit number or even freezes.
For example, just after starting a session and jumping in the car in the pitlane, the head tracking support is particularly prone to fail.
If I ignore this and drive out of pits and to the track (with no cars in front), head tracking works perfectly.
However, this is not just a pitlane issue. I noticed that when a couple cars got in front on my while driving in monza's back straight, the head tracking fps dropped and once the cars were far enough it came back to work.
I doubt this is a hw issue as my system works well in many other racing games including head tracking support.
I hope this is something someone else has experienced and figured out how to solve.
If not, JSJ, you are our only hope.