Range of view tweak for NSR.

Post Reply
Lith1um
Posts: 10
Joined: Wed Feb 16, 2005 5:00 am

Range of view tweak for NSR.

Post by Lith1um » Sat Feb 26, 2005 1:12 pm

I have the full version of NSR.

Im running a tir2, and software version 3.13.

Everything is working well.

I did need to make one small tweak in NSR's .plr file.

The keyboard keys for look left/right offered a wider range of view than I could achieve with my tir2.

I needed to chance the glance angle to .99000.

Glance Angle="0.99000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

This allows my tir2 the same absolute range as the keyboard.

I also changed the glance rate, but I could have prob made that particular change in my tir profile.

Glance Rate="9.00000" // Rate to follow controller for glancing

Hotdognz
Posts: 568
Joined: Mon Oct 14, 2002 5:00 am
Location: Christchurch, New Zealand

Re: Range of view tweak for NSR.

Post by Hotdognz » Tue Mar 01, 2005 3:35 am

Thanks this worked for me too.

Lith1um
Posts: 10
Joined: Wed Feb 16, 2005 5:00 am

Re: Range of view tweak for NSR.

Post by Lith1um » Tue Mar 01, 2005 8:28 am

glad to hear it.

btw, i finaly settled in at 1.21000.

it gave me maximum range without going to far.

Hotdognz
Posts: 568
Joined: Mon Oct 14, 2002 5:00 am
Location: Christchurch, New Zealand

Re: Range of view tweak for NSR.

Post by Hotdognz » Sat Mar 19, 2005 4:34 am

I had a simlar setting to your 1.21000 in the end works a treat.

777 Burnin AVG
Posts: 222
Joined: Thu Nov 07, 2002 5:00 am
Location: Corvallis, OR

Re: Range of view tweak for NSR.

Post by 777 Burnin AVG » Mon Mar 21, 2005 4:58 am

quote:Originally posted by Lith1um:
I have the full version of NSR.

Im running a tir2, and software version 3.13.

Everything is working well.

I did need to make one small tweak in NSR's .plr file.

The keyboard keys for look left/right offered a wider range of view than I could achieve with my tir2.

I needed to chance the glance angle to .99000.

Glance Angle="0.99000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

This allows my tir2 the same absolute range as the keyboard.

I also changed the glance rate, but I could have prob made that particular change in my tir profile.

Glance Rate="9.00000" // Rate to follow controller for glancingGreat info. Thanks Lith1um.

Jason

Lith1um
Posts: 10
Joined: Wed Feb 16, 2005 5:00 am

Re: Range of view tweak for NSR.

Post by Lith1um » Mon Mar 21, 2005 8:57 am


swissross
Posts: 2
Joined: Fri Jun 10, 2005 5:00 am

Re: Range of view tweak for NSR.

Post by swissross » Fri Jun 10, 2005 2:52 am

Got a question about this.. I'm reaing through the documentation trying to find out where to add this syntax but I'm at a loss. Any help as to where I should put this?

Thanks!

-Michael

Lith1um
Posts: 10
Joined: Wed Feb 16, 2005 5:00 am

Re: Range of view tweak for NSR.

Post by Lith1um » Fri Jun 10, 2005 4:21 am

The change must be made in nsr's ".plr" file.

My nsr name is S1mRacer so my .plr file is named "S1mRacer.PLR". Yours will have your user name such as "michael.plr".

Mine is in the following folder,

C:\Program Files\EA SPORTS\NASCAR SimRacing\Save\S1mRacer

Open up "michael.plr" with notepad. Edit/search the document for "Glance Angle".

Good Luck!



[ June 10, 2005, 11:30 AM: Message edited by: Lith1um ]

swissross
Posts: 2
Joined: Fri Jun 10, 2005 5:00 am

Re: Range of view tweak for NSR.

Post by swissross » Fri Jun 10, 2005 11:50 am

Very cool.. Thanks for the snappy response!

Post Reply