GRID?

Farside
Posts: 10
Joined: Mon Jun 25, 2007 8:32 am

GRID?

Post by Farside »

Hi, just curious if anyone knows if GRID will be TrackIR supported... or is that visa-versa?
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: GRID?

Post by VincentG »

Unknown at this point.
Farside
Posts: 10
Joined: Mon Jun 25, 2007 8:32 am

Re: GRID?

Post by Farside »

[quote=NaturalPoint - Vincent]Unknown at this point. [/quote]Thanks
oqvist
Posts: 139
Joined: Fri Jan 09, 2004 5:00 am

Re: GRID?

Post by oqvist »

Would be great :). Since D.I.R.T is supported shouldn�t be impossible you think.
xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Re: GRID?

Post by xero01uk »

please could you look into adding support for grid as this game is begging for its support
bramski
Posts: 5
Joined: Mon Apr 30, 2007 7:54 am

Re: GRID?

Post by bramski »

Any idea how this guy got it working?
Last edited by bramski on Thu May 29, 2008 8:40 am, edited 0 times in total.
Reason: linking to pirate software info....
xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Re: GRID?

Post by xero01uk »

whats the news on adding grid support please as tbh as a new customer of trackir i find your support for new games a little shocking
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: GRID?

Post by VincentG »

This is something that the game developer would need to do.
bramski
Posts: 5
Joined: Mon Apr 30, 2007 7:54 am

Re: GRID?

Post by bramski »

One of the admins left a post on the codies forums saying that the amount of work to implement Trackir in grid was too significant considering the small user base of the peripheral and that they wouldnt be supporting it.

You would think that with the code already implemented into dirt that it would be a simple copy and paste job :)
acewing
Posts: 17
Joined: Sun May 27, 2007 10:34 pm

Re: GRID?

Post by acewing »

[quote=Bramski]the amount of work to implement Trackir in grid was too significant considering the small user base[/quote]

Yet they implement TripleHead support...

It would be a different story if there was a console version of TrackIR methinks.
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