DIRT 3

smygolf
Posts: 6
Joined: Mon May 23, 2011 10:19 pm

DIRT 3

Post by smygolf » Mon May 23, 2011 10:25 pm

Will there be support for DIRT 3?

I just bought that game through Steam, and I can't find any way to setup TrackIR.

Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: DIRT 3

Post by Seth Steiling » Wed May 25, 2011 9:31 am

Yep, TrackIR is supported in DiRT 3. At the moment it uses the DiRT 2 ID, so it will share a profile with that game. That will be upgraded to the proper ID in time. But for now, it should be pretty much plug and play.
Marketing Manager
TrackIR | OptiTrack

smygolf
Posts: 6
Joined: Mon May 23, 2011 10:19 pm

Re: DIRT 3

Post by smygolf » Thu May 26, 2011 7:38 pm

Thanks. I was playing in hood cam mode, and it's not functional in that view mode apparantly. when I switched to cockpit mode it worked fine.
To bad Codemaster have fucked up the FOV in the game though. It's like sitting in the backseat driving :)

NaturalPoint - Mike
Posts: 1896
Joined: Tue Feb 01, 2011 8:41 am
Location: Corvallis, OR

Re: DIRT 3

Post by NaturalPoint - Mike » Fri May 27, 2011 11:43 am

If the center of the view is too far back when you're in the car, a way to overcome that would be to center your TrackIR while you're sitting farther from the camera, then move closer. I would recommend checking with the developer, though, as it's possible they made the center of view adjustable (as in with FSX).

FoxClubNiner
Posts: 3
Joined: Fri May 27, 2011 6:59 pm

Re: DIRT 3

Post by FoxClubNiner » Fri May 27, 2011 7:03 pm

I just purchased TrackIR 5. Unfortunately, I did not do enough research. I was unaware that the hood cam was unsupported. This is the view I would like to race in.

Is there a way I can modify it to work?

Who would be the one to email about this to see if it can be implemented in the future? Codemasters or NaturalPoint?

FoxClubNiner
Posts: 3
Joined: Fri May 27, 2011 6:59 pm

Re: DIRT 3

Post by FoxClubNiner » Sat May 28, 2011 5:00 pm

I haven't received my TrackIR in the mail yet so I don't know how it works but I think I have an idea.

Maybe there is a way to trick the program to think that the hood cam is the in-car cam?

smygolf
Posts: 6
Joined: Mon May 23, 2011 10:19 pm

Re: DIRT 3

Post by smygolf » Sun May 29, 2011 11:46 am

Mike, I tried that trick with Center while zoomed out then move closer, but it was still not enough.
Until Conmasters fixes this in a patch, there is a user made fix to the FOV problem, which I found here: DIRT 3 FOV 30

Tealceed
Posts: 1
Joined: Mon May 30, 2011 2:26 am

Re: DIRT 3

Post by Tealceed » Mon May 30, 2011 2:29 am

Did anybody find an opportunity to use trackir in the other camera perspectives too?
I'd love to use it in external view, as well.

FoxClubNiner
Posts: 3
Joined: Fri May 27, 2011 6:59 pm

Re: DIRT 3

Post by FoxClubNiner » Tue May 31, 2011 10:23 pm

In cockpit view you can only look so far forward before it stops. I assume there is a file somewhere that puts the limitation on this. Find the file and we may be able to tweak it.

cadrake
Posts: 2
Joined: Sun Oct 09, 2011 3:43 pm

Re: DIRT 3

Post by cadrake » Sun Oct 09, 2011 3:48 pm

Does this work with the Steam version of Dirt 3? I ask because when I launch the Steam version of Dirt 3 I do not get the right hand light on my Track IR 5 that indicates a supported title running. Needless to say, there is no indication of the Track IR working in the game.

Thank you,
Chris

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