Vector zoom application in PF?

Exec01
Posts: 10
Joined: Tue Aug 10, 2004 5:00 am
Location: Temecula Cal.

Re: Vector zoom application in PF?

Post by Exec01 » Wed Dec 08, 2004 5:22 pm

I've been thinking the same thing - we can zoom with a mouse and we can tie that to a button on a JS, so should be a way to do that same thing with the trackIR.

Sounds like its a issue with the trackir software to be able to assign zoom in by leaning forward - hopefully its already working.

Please tell us so... Then I can order my update today, in time for xmas.
Thanks

snoopbaron
Posts: 6
Joined: Sat Jun 28, 2003 5:00 am

Re: Vector zoom application in PF?

Post by snoopbaron » Wed Dec 15, 2004 6:10 pm

I think it is a great idea. They should add support for lean forward and lean back in PF

Magic Man
Posts: 93
Joined: Sat Oct 11, 2003 5:00 am

Re: Vector zoom application in PF?

Post by Magic Man » Wed Dec 15, 2004 10:49 pm

I think the ability to map the 6 vector axis to any keyboard command/joystick axis in non enhanced mode would help alot in the early stages before developers integrate full vector and enhanced support.

Would also help the older games that will not be updated.

GOZR
Posts: 28
Joined: Sat Dec 13, 2003 5:00 am
Location: Berkeley, CA
Contact:

Re: Vector zoom application in PF?

Post by GOZR » Fri Dec 17, 2004 6:08 am

Also can give some right and left movements with out graphics trouble but to a limitation even 20 % 30 % movement could do great

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