Head turning problem
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Head turning problem
Game: PF
I have the yaw turned up as far as possible because if I have to turn my head 5" to the right or left, my neck will be very sore.
It seems to not help much to crank up the yaw speed.
I have green dot no problem, I have the vector on.
even with Trackir2 I had to crank it up , because to make less movement with my neck it was easier for me.
turning to the left is no problem, turning to the right is like I have to jerk my head just to get it to turn.
I have green lights, everything looks fine on my end
I have the yaw turned up as far as possible because if I have to turn my head 5" to the right or left, my neck will be very sore.
It seems to not help much to crank up the yaw speed.
I have green dot no problem, I have the vector on.
even with Trackir2 I had to crank it up , because to make less movement with my neck it was easier for me.
turning to the left is no problem, turning to the right is like I have to jerk my head just to get it to turn.
I have green lights, everything looks fine on my end
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
also, I noticed I have to center all the time - it's like it doesn't know what center is - or my head moves out of center?
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
another note: the ingame head drifts - is this just the ingame head model, or will it drift in game?
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
I think I will figure it out - just personal preference.
It has a real smooth feel to it- I am used to jerking my head around more.
Give me a few days to transition and I'll check back in
It has a real smooth feel to it- I am used to jerking my head around more.
Give me a few days to transition and I'll check back in
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
I figured out that the smoothness was too high for me, which is why I had to jerk my head or it didn't respond.
Once I found the sweetspot for this, my movement was much more natural.
Once I found the sweetspot for this, my movement was much more natural.
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- Joined: Fri Jan 03, 2003 5:00 am
- Location: Melbourne, Florida
Re: Head turning problem
With Vector, keep smoothing around 20 to 25. Should work fine in that area. With all the fancy math, you really dont need it at all.
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
this is not complaint, but I am enjoying just the regular non-vector in PF much better than Vector.
I feel like i'm fighting the Vector - the non-vector is easy to turn, etc...
I will give it more time.
I feel like i'm fighting the Vector - the non-vector is easy to turn, etc...
I will give it more time.
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
Maybe I should try some profiles from others - the default profile was not very responsive for me.
I can get it working great in the software, but then in the game it seems like it slows down.
Not sure why
The ingame head is great, but when I get into the game, it's nothing like the ingame head. (Much slower and I can't check my back 6 very well)
[ December 15, 2004, 10:10 PM: Message edited by: 609IAP_Recon ]
I can get it working great in the software, but then in the game it seems like it slows down.
Not sure why
The ingame head is great, but when I get into the game, it's nothing like the ingame head. (Much slower and I can't check my back 6 very well)
[ December 15, 2004, 10:10 PM: Message edited by: 609IAP_Recon ]
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- Posts: 111
- Joined: Tue Feb 11, 2003 5:00 am
Re: Head turning problem
Question:
Should the head movement that I see in the setup match how it is in the game?
I'm not getting this and wondering, I'm I doing something wrong, or is there something with my setup that isn't right?
It can be highly sensitive for the "put your head in the game", but when I start Pacific Fighters, it is slow?
Should the head movement that I see in the setup match how it is in the game?
I'm not getting this and wondering, I'm I doing something wrong, or is there something with my setup that isn't right?
It can be highly sensitive for the "put your head in the game", but when I start Pacific Fighters, it is slow?
Re: Head turning problem
quote:Originally posted by Charlie:
With Vector, keep smoothing around 20 to 25. Should work fine in that area. With all the fancy math, you really dont need it at all.Ah-ha! Thanks! *S*
I grabbed a copy of the "test" profile from your website, and I wondered about that value being on the low end of the available range.
With Vector, keep smoothing around 20 to 25. Should work fine in that area. With all the fancy math, you really dont need it at all.Ah-ha! Thanks! *S*
I grabbed a copy of the "test" profile from your website, and I wondered about that value being on the low end of the available range.