vector exp. - finally working in FS2004 ...
Posted: Fri Dec 17, 2004 6:33 am
First, after recieving the vector expansion, had it activated and wanted to try the new 6DOF mode in FS2004 and i had weird movement behaviors, but nothing in control, i wanted to ask for help here in the forum.
Like my move to the left didn't transform into a big turn of my head in-game, but the same amount of move to the right went totally 180 degrees around (i made sure sitting nice in center infront TrackIR), or moving the head a little up, the in-game movement was kinda right going up, but moving the head down, it just stopped at horizontal level and i couldn't look down at all , or i had to re-center constantly, just noticing, the centering must not work, or zooming not working, or only in one direction .... well , weird like i said, and nothing like vector-like moving !
Reading some posts about other users problems with the vector exp. , i thought, too, there must be a problem.
Well, finally, after collecting some infos and hints through the posts, i've got it working now, nice, the way it should be, in FS2004 (as seen on the demo-videos) !
Left - right, up - down, move in - move out - tilt my head sideways ... all working now - cool to move forward, looking just behind the yoke.
What i first did is, covering up the one center reflector on my tracking hat (using black isolation-tape strip ...), so there are only 3 nice big green dots visible now.
Second - and that's what i've noticed the most, by moving the position of the hat on my head in the up-down direction, and it was working then not at all, better, best , worse - just depending on, how i was wearing my hat.
Meaning: after positioning the hat with that 3-reflector-vector-clip totally lined up with the TrackIR device and it's recieving front, it started
to work perfectly - centering at that position.
In my case the reflection-surfaces had to be parallel lined up to the tracking-device-front, or it didn't center right and was messing up !
Maybe some problems could be caused, too, if the 3-reflector-clip is or got bended somehow, and the 3 surfaces aren't parallel to each other no more. At least that had an effect in my case.
(i've got the vector-expansion from e-dimensional, too, in a soft-paper-pack - the single parts just dropped right into it, flowting in space ... ... ).
Finally, i 've adjusted the smoothing slider, as mentioned by Charlie, down to 20, and wearing and using the tracking hat, i've made sure, that activating "Tracking"-window in the profile-settings and there under "Settings..."-button, that the dot-tracking is set to "tracking hat", which changes the prefered object size to value 200 (before at dot-value of 100).
After doing this suddenly the 6DOF tracking started to work as promised.
Maybe this could help some users having problems using vector and a tracking hat.
[ December 17, 2004, 01:50 PM: Message edited by: galaxy ]
Like my move to the left didn't transform into a big turn of my head in-game, but the same amount of move to the right went totally 180 degrees around (i made sure sitting nice in center infront TrackIR), or moving the head a little up, the in-game movement was kinda right going up, but moving the head down, it just stopped at horizontal level and i couldn't look down at all , or i had to re-center constantly, just noticing, the centering must not work, or zooming not working, or only in one direction .... well , weird like i said, and nothing like vector-like moving !
Reading some posts about other users problems with the vector exp. , i thought, too, there must be a problem.
Well, finally, after collecting some infos and hints through the posts, i've got it working now, nice, the way it should be, in FS2004 (as seen on the demo-videos) !
Left - right, up - down, move in - move out - tilt my head sideways ... all working now - cool to move forward, looking just behind the yoke.
What i first did is, covering up the one center reflector on my tracking hat (using black isolation-tape strip ...), so there are only 3 nice big green dots visible now.
Second - and that's what i've noticed the most, by moving the position of the hat on my head in the up-down direction, and it was working then not at all, better, best , worse - just depending on, how i was wearing my hat.
Meaning: after positioning the hat with that 3-reflector-vector-clip totally lined up with the TrackIR device and it's recieving front, it started
to work perfectly - centering at that position.
In my case the reflection-surfaces had to be parallel lined up to the tracking-device-front, or it didn't center right and was messing up !
Maybe some problems could be caused, too, if the 3-reflector-clip is or got bended somehow, and the 3 surfaces aren't parallel to each other no more. At least that had an effect in my case.
(i've got the vector-expansion from e-dimensional, too, in a soft-paper-pack - the single parts just dropped right into it, flowting in space ... ... ).
Finally, i 've adjusted the smoothing slider, as mentioned by Charlie, down to 20, and wearing and using the tracking hat, i've made sure, that activating "Tracking"-window in the profile-settings and there under "Settings..."-button, that the dot-tracking is set to "tracking hat", which changes the prefered object size to value 200 (before at dot-value of 100).
After doing this suddenly the 6DOF tracking started to work as promised.
Maybe this could help some users having problems using vector and a tracking hat.
[ December 17, 2004, 01:50 PM: Message edited by: galaxy ]