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Optitrack + Oculus Touch

Posted: Mon Mar 26, 2018 3:02 pm
by Egon
Hi, I'm looking for a way to use Oculus Touch inputs with an Unreal 4.16 project. I only need the inputs, I don't care about position and rotation tracking. The oculus plug-in is not compatible with the optitrack's one, keeping me away from the wanted events. Does somebody already found the solution ? (Getting the raw inputs ? Update to 4.17 ? C++ the **** out of it ?)

Thanks in advance