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Plugin support on OSX.

Posted: Tue Mar 19, 2019 2:46 pm
by beef

Our team does all development on OSX in Unreal. Is it possible for you guys to build the plugin source for OSX? We have purchased the cameras and cannot use them without booting into Windows.

Thanks, -beef

Re: Plugin support on OSX.

Posted: Tue Mar 19, 2019 5:01 pm
by steven.andrews
Hello beef,

Thank you for inquiring regarding the Unreal plugin.
Use of the plugin in OSX would require versions of our NatNet libraries that are not available. We only support the Windows environment, and there is currently no development planned for Linux or OSX.

It is possible wider support may be feasible in the future, but that is not something we can promise at this time.

If you need to receive realtime tracking information in a non-Windows environment, the only way to do this would be to utilize Direct Depacketization. Unfortunately, this does not include features that would have been included in an actual plugin.

Steven Andrews
OptiTrack | Senior Customer Support Engineer

Re: Plugin support on OSX.

Posted: Sun Apr 14, 2019 3:35 pm
by beef
Hey Steven,

That is indeed unfortunate. Please keep me posted if something changes.

Best, -Kevin