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Error with exported FBX motive files

Posted: Thu Mar 28, 2019 1:12 pm
by magarf

I have tried the Optitrack unity plugin and the data streaming works perfectly well with both a rigid body and skeleton.
However, what I want to do now is to use recorded Mocap in motive as an animation in unity. The exported FBX files always have errors and are not working properly. The main problem is always with the configuration of the avatar (the different bone markers). Would you please let me know how can I solve this?