Shaky Frustum in Unreal Camera Tracking from Livelink
Posted: Tue Feb 01, 2022 9:24 pm
I have 8 cams setup in a volume, using livelink plugin for camera tracking in Unreal 4.27.2
The frustum is shaky even when the tracker optitrack puck is not moving. I've followed all the documentation from optitrack and UE but the issue remains. Used the optitrack origin, and rigid body actor with a cinema camera parented to them including re-calibrating the volume using active LED trackers.
Is there a specific setting in streaming from motive or in unreal to steady out the tracking data to a cinema camera?
Any help would be greatly appreciated.
Thanks
The frustum is shaky even when the tracker optitrack puck is not moving. I've followed all the documentation from optitrack and UE but the issue remains. Used the optitrack origin, and rigid body actor with a cinema camera parented to them including re-calibrating the volume using active LED trackers.
Is there a specific setting in streaming from motive or in unreal to steady out the tracking data to a cinema camera?
Any help would be greatly appreciated.
Thanks