Preview Mesh for FBX export

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icecreamman
Posts: 4
Joined: Sat Nov 06, 2021 2:49 pm

Preview Mesh for FBX export

Post by icecreamman » Thu Jul 14, 2022 9:45 am

Hey I'm having trouble wrapping my head around something with Motive 3.0. We're trying to export our fbx files to Unreal, but because there isnt a preview mesh on the skeletons, Unreal cant accept them.

This is a massive feature flaw. All of Optis competitors, like Vicon, Perception Neuron, and Xsens, allow for exporting with a preview mesh. How is it a system like this does not include this feature when competitors, and even lesser mocap systems, have this built in feature? I have to get a seat for Maya or Motionbuilder now, just to add a mesh onto my mocap to get it into Unreal?

This is remarkably inflexible for a software that costs as much as this. We need a solution to speed up our pipeline please. Much love.

steven.andrews
NaturalPoint Employee
NaturalPoint Employee
Posts: 695
Joined: Mon Jan 19, 2015 11:52 am

Re: Preview Mesh for FBX export

Post by steven.andrews » Mon Jul 18, 2022 1:34 pm

Hi icecreamman,

Thanks for sharing this with the community.

We will be releasing Motive 3.0.2 in the coming months, and that will contain the option to export a "Stick Skeleton". Once that is available, our FBX files should be compatible with Unreal.

Cheers,
Steven
--
Steven Andrews
OptiTrack | Director, Support Engineering
help.naturalpoint.com
wiki.optitrack.com
support@optitrack.com

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