Preview Mesh for FBX export
Posted: Thu Jul 14, 2022 9:45 am
Hey I'm having trouble wrapping my head around something with Motive 3.0. We're trying to export our fbx files to Unreal, but because there isnt a preview mesh on the skeletons, Unreal cant accept them.
This is a massive feature flaw. All of Optis competitors, like Vicon, Perception Neuron, and Xsens, allow for exporting with a preview mesh. How is it a system like this does not include this feature when competitors, and even lesser mocap systems, have this built in feature? I have to get a seat for Maya or Motionbuilder now, just to add a mesh onto my mocap to get it into Unreal?
This is remarkably inflexible for a software that costs as much as this. We need a solution to speed up our pipeline please. Much love.
This is a massive feature flaw. All of Optis competitors, like Vicon, Perception Neuron, and Xsens, allow for exporting with a preview mesh. How is it a system like this does not include this feature when competitors, and even lesser mocap systems, have this built in feature? I have to get a seat for Maya or Motionbuilder now, just to add a mesh onto my mocap to get it into Unreal?
This is remarkably inflexible for a software that costs as much as this. We need a solution to speed up our pipeline please. Much love.