Mac OS

Post Reply
lwedmo
Posts: 2
Joined: Sun Jul 01, 2007 1:43 pm

Mac OS

Post by lwedmo » Sun Sep 02, 2007 10:34 pm

I humbly request MacOS X support for the TrackIR products. I saw a few posts about this years ago, and so echo the old sympathy. I submit that the current generation of Apple systems constitutes a capable gaming platform. My personal interest is in the Silent Wings flight simulator. I own TrackIR 4 hardware which is sitting idle, waiting for the fruit of this request.

thanks,
Len
Albany, CA

VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Mac OS

Post by VincentG » Tue Sep 04, 2007 12:59 pm

We are currently looking in development for the OS, in regards to the TrackIR product line, but have no immediate plans to support the OS.

pasu99
Posts: 2
Joined: Sat Sep 22, 2007 3:44 am

Re: Mac OS

Post by pasu99 » Sat Sep 22, 2007 3:49 am

[quote=NaturalPoint - Vincent]We are currently looking in development for the OS, in regards to the TrackIR product line, but have no immediate plans to support the OS. [/quote]

You must be joking. You have been saying this for years now. Where do you get your driver developers?
I use the flightsim x-plane on a PowerMac G5. For som reason they managed to develop it for Windows, Linux and Mac. Maybe you should ask them about any issues involved in porting code.
This problem can not really be a big one.
So what is your problem really?

VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Mac OS

Post by VincentG » Mon Sep 24, 2007 12:26 pm

The cost of developing the drivers for the Mac OS, in conjunction with the number of our users using OSX is the main deciding factor.

pasu99
Posts: 2
Joined: Sat Sep 22, 2007 3:44 am

Re: Mac OS

Post by pasu99 » Wed Sep 26, 2007 12:33 pm

Vincent, thanks for your answer. Hopefully more people will request it from you in the near future, so you may oblige. But still, it can not be that difficult or/and expensive to port the code to the Mac/Linux platform(s). Maybe people just take it for granted after all these years that you will not make the effort and lost interest in your "crippled" product. Maybe some sunny day you will surprise us all and release a beta version.

acewing
Posts: 17
Joined: Sun May 27, 2007 10:34 pm

Re: Mac OS

Post by acewing » Tue Oct 02, 2007 1:11 am

[quote=pasu99]But still, it can not be that difficult or/and expensive to port the code to the Mac/Linux platform(s).[/quote]

It can actually be very difficult to port a program if it wasn't built with cross-OS compatiblity in mind during its inception.

phel21
Posts: 3
Joined: Fri Jan 25, 2008 4:28 am

Re: Mac OS

Post by phel21 » Fri Jan 25, 2008 5:15 am

Keep in mind that the trackir (unfortunately) is integrated through directx. For other platforms one would have to emulate joystick axes or similar which requires more coding than it does to simply provide an input channel for dx. The joystick-simulation approach would OTOH work well on any platform other than windows leaving only a tiny USB-handling bit as the platform-proprietary part.

eyup
Posts: 1
Joined: Tue Oct 07, 2008 5:52 am

Re: Mac OS

Post by eyup » Tue Oct 07, 2008 5:55 am

Software for OSX would be great = cmooon developers!!!

achaiah
Posts: 1
Joined: Wed Nov 05, 2008 4:11 pm

Re: Mac OS

Post by achaiah » Wed Nov 05, 2008 4:15 pm

Seriously, with all the developer tools that Apple provides it should not be that hard to create a Linux/Mac version. I really hope the TrackIR team takes a little time to make this investment. I would certainly buy TrackIR if it was available for Mac. It's a shame that Winblows is the only OS supported. :(

Post Reply