Tracking Loss = Return to Center
Posted: Sat Nov 13, 2010 11:17 pm
You have no idea how much I'd like (an option) for TIR to return to center output if for some reason the track of the clip is lost for >T time.
You are playing some simulator with TIR and you set your headset/hat+clip down. Suddenly my character is looking at some neck breaking angle usually at my lap. Maybe you don't want to use the head controller anymore or the thing stopped tracking. It'd be much more useful is nearly every game I can think of for a loss of tracking to result in a (0,0,..0) output instead of frozen at the last output.
You are playing some simulator with TIR and you set your headset/hat+clip down. Suddenly my character is looking at some neck breaking angle usually at my lap. Maybe you don't want to use the head controller anymore or the thing stopped tracking. It'd be much more useful is nearly every game I can think of for a loss of tracking to result in a (0,0,..0) output instead of frozen at the last output.