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Put my head movements into 3d max viewports?

Posted: Sun Dec 19, 2010 6:49 pm
by MDB101
Yeah I was thinking, I bought this hardware for games, Yaah I was thinking well why not use this tech for 3d max. could use it for cam grip controller, or just to look around within your 3d scene like anything from a character to buildings etc etc. what do yah think?

heres a example of what im talking about.