World Of Subways Vol; 3

g7usl
Posts: 71
Joined: Fri Dec 23, 2005 5:00 am
Location: Torquay, Devon

Re: World Of Subways Vol; 3

Post by g7usl »

Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: World Of Subways Vol; 3

Post by Seth Steiling »

I did hear back from Aerosoft today. Their feeling is that TrackIR support in a subway simulator doesn't make sense, as being on a rail limits the choices you would make. Can you articulate specifically what about the TrackIR experience you want in WOS, so I can pass that along to them?
Marketing Manager
TrackIR | OptiTrack
g7usl
Posts: 71
Joined: Fri Dec 23, 2005 5:00 am
Location: Torquay, Devon

Re: World Of Subways Vol; 3

Post by g7usl »

Yes certainly. It's hard to get a good view of the instruments etc when using the driver view. It's also hard to see any station names when your running into the platforms. The mouse controls the views and the direction of where the driver is walking. TrackIR could make these simpler and having it's use in the cab would give a much more needed immersion value, being able to look around the cab to check switches and set the destination boards etc.

I hate games that keep us in the dark ages when the technology exists to make it a realistic experience.
Over on their website, my TrackIR thread is ignored. I would say that is rudeness and not encouraging extra sales.
Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: World Of Subways Vol; 3

Post by Seth Steiling »

I'll pass along your feedback, and see what they say.
Marketing Manager
TrackIR | OptiTrack
g7usl
Posts: 71
Joined: Fri Dec 23, 2005 5:00 am
Location: Torquay, Devon

Re: World Of Subways Vol; 3

Post by g7usl »

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