Value of Vector Expanion with F.Sims?

Post Reply
Wombat1940
Posts: 5
Joined: Mon Dec 26, 2005 5:00 am
Location: Melbourne, Australia

Value of Vector Expanion with F.Sims?

Post by Wombat1940 » Mon Jan 30, 2006 4:07 pm

I have Tracker IR3 and considering adding Vector Expansion. But I'm wondering for those flight simmers how useful Vector Expansion is? I'm flying F4AF.

Toady
Posts: 94
Joined: Sun Jan 08, 2006 5:00 am
Location: Cornwall, UK.

Re: Value of Vector Expanion with F.Sims?

Post by Toady » Tue Jan 31, 2006 3:19 am

Look to the 'TrackIR Stories' section Wombat.
As for useful. That really depends on whether the game supports any of the extra functions.
If it does; YES.

Wombat1940
Posts: 5
Joined: Mon Dec 26, 2005 5:00 am
Location: Melbourne, Australia

Re: Value of Vector Expanion with F.Sims?

Post by Wombat1940 » Tue Jan 31, 2006 10:47 am

Thanks fella's. I mainly play F4AF which currently doesn't support 6-dof, but I believe, as you say, improves 3-dof with better stability (it would be just my luck to be scratching my nose .... and didn't see it coming! )

Thanks again

Wombat the Grey

von Baur
Posts: 39
Joined: Sun Feb 06, 2005 5:00 am

Re: Value of Vector Expanion with F.Sims?

Post by von Baur » Tue Jan 31, 2006 5:13 pm

I agree with Today, Wombat. For the games that support 5- or 6-dof, going from basic TIR to Vector is like going from hat and mouse views to TIR . Even if your game only works in the up&down/left&right mode, the added stability of Vector is a big improvement.

Of course, you should check the list of supported games, because if none of the games you play supports it then you won't get that much out of it.

[ January 31, 2006, 12:17 PM: Message edited by: von Baur ]

Post Reply