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FPS/RPG Games Support

Posted: Wed May 30, 2007 12:36 pm
by rodier
Hi all
Anyone here tried Track IR with FPS games like Battlefield or RPG games like Oblivion..Gothic 3 or World of Warcraft?

Thanks i think about TrackIr4Pro ..but Im playing sim/races only sometimes.. more times I want use this in fps/rpg... it is possible? anyone have practical experience?

Re: FPS/RPG Games Support

Posted: Wed May 30, 2007 1:37 pm
by Catch22
It's outstanding in FPS games. I use it to play Armed Assault which has a very good implementation of it. They use the X translation (lean) axis to lean the ingame characters body around corners.

The only problem for me now is getting more FPS games to support TrackIR. After a few months, playing an FPS without a TrackIR feels very akward. You'll turn your head and nothing will happen in the game. The TrackIR enabled FPS category is growing though. America's Army now supports TrackIR and June 7 marks the release of the HL2 mod Insurgency.

As for RPG, no comment. I don't play RPGs and I don't know if any are even supported. Check the supported games list for those titles.

Re: FPS/RPG Games Support

Posted: Wed May 30, 2007 2:13 pm
by VincentG
You currently can get some limited support within RPGS, if they have a mouselook mode......

Re: FPS/RPG Games Support

Posted: Wed May 30, 2007 3:39 pm
by rodier
yes.. that is what I mean - mouselooking..
dont tell me you dont know world of warcraft ..for example.. :-)) if you turn your head left/right it turn whole character on same place..

will be cool if is possible to make that very fast with head...

I think this will be working, if is possible to bind rotating head to some key (rotating head to right = pressing key E ..) so and if I in game bind E to rotate to right... then any game will support

but I think about experience.. if anyone tried Track IR in something else than ArmA or Sims/Racing...... Im talking about feelings

Re: FPS/RPG Games Support

Posted: Thu May 31, 2007 12:44 pm
by VincentG
Using the Mouse Emulation utility

The TrackIR software has been optimized to provide you with the best experience possible, it gives you a simple, yet powerful and highly customizable way to use TrackIR device for in-game view control. Some games however, do not have TrackIR support built in and this is where mouse emulation can be used.

The TIRMouse program provides very basic features and partially relies upon the main TrackIR software application to provide additional customization capability. This program allows you to use the TrackIR in a game that is not TrackIR enhanced.

You can select any of the TrackIR 6DOF axes to control the X and Y mouse emulation movement.
You can enable auto panning for the X mouse movement which will continuously send mouse movement commands while in the auto-pan range.

Main Window

X Axis
You can assign various axes used by the TrackIR here. By default this is normally 'Yaw'.

Y Axis
You can assign various axes used by the TrackIR here. By default this is normally 'Pitch'.

X Axis Auto Panning
When in the auto-panning zone it will continuously send movement commands. This allows a person to turn slightly and have the view keep moving. A good example would be in strategy games in which you move the cursor to the edge of the screen and the movement keeps panning in that direction until you move away from the edge.

Using Mouse Emulation in Games

The basics are as follows:

Load the TrackIR software.
Load the TIRMouse.EXE file that is located in your TrackIR installation folder. C:\Program Files\NaturalPoint\TrackIR for example.
Load the game you wish to use and be sure to have the mouse look option enabled within the game.
With mouse look turned on you should be able to use the TrackIR now.

NOTE: Some games may not have a mouse look option!