TrackIR converted to a shooting simulator input?
Posted: Tue Sep 30, 2008 4:18 am
Hi People
Crossposted from simHQ, where I had this idea first:
http://www.simhq.com/forum/ubbthreads.p ... ost2596421
In August is was fortunate to have a go at a shooting simulator at Hurlburt Field Air Base, FL. The kind of stuff where you have a large videowall and wireless or cabled M4, Beretta, M249 to score hits on video scenes running from a projector.
I was wondering - wouldn't it somehow be possible to create a similar item with TrackIR and an Airsoft Gun? The problem though is that as far as I know (don't have TrackIR yet) it controls the view, not the crosshairs.
Now, if you used it to emulate the mouse in Arma, you could in theory create a very large "center zone" where you can push that little floating white rectangle around, without actually rotating your character. If you can somehow scale and calibrate the TrackIR mouse emulation to match the angle movement of the plastic gun, you could in theory aim onto the screen using the iron sights of a full-scale airsoft pistol or rifle.
Of course, there are other hurdles to sort this out - like a wireless trigger and movement control for your character - but has anyone actually ever tried something like that?
Crossposted from simHQ, where I had this idea first:
http://www.simhq.com/forum/ubbthreads.p ... ost2596421
In August is was fortunate to have a go at a shooting simulator at Hurlburt Field Air Base, FL. The kind of stuff where you have a large videowall and wireless or cabled M4, Beretta, M249 to score hits on video scenes running from a projector.
I was wondering - wouldn't it somehow be possible to create a similar item with TrackIR and an Airsoft Gun? The problem though is that as far as I know (don't have TrackIR yet) it controls the view, not the crosshairs.
Now, if you used it to emulate the mouse in Arma, you could in theory create a very large "center zone" where you can push that little floating white rectangle around, without actually rotating your character. If you can somehow scale and calibrate the TrackIR mouse emulation to match the angle movement of the plastic gun, you could in theory aim onto the screen using the iron sights of a full-scale airsoft pistol or rifle.
Of course, there are other hurdles to sort this out - like a wireless trigger and movement control for your character - but has anyone actually ever tried something like that?