Battlefield 3

CILLER
Posts: 1
Joined: Fri Nov 04, 2011 5:08 am

Re: Battlefield 3

Post by CILLER » Fri Nov 04, 2011 5:39 am

It is not so hard to make it work with mouse emulation in BF3, the biggest problem is that you need to hold a key to make free look work. That key disables all your controls leaving you dead in the air when looking around, also when using a joystick.
This should be fixed to make it possible, not only for TrackIR users but everyone using a joystick and wanting to look around while flying.

In a response to games supported, I think it is going OK but not perfect, games should support TrackIR more often since it is a great add-on to get an extra sense of immersion. I really hope it will get more to the casual games, now it is mostly a sim add-on. It is great that codemasters supports TrackIR so well and I think EA and DICE should follow. If they would with BF3 they can use that also for Need for speed the run since it is on the same engine.

To conclude, please ask the developers for support here,
http://getsatisfaction.com/battlefield3 ... _5_support

NaturalPoint - Mike
Posts: 1896
Joined: Tue Feb 01, 2011 8:41 am
Location: Corvallis, OR

Re: Battlefield 3

Post by NaturalPoint - Mike » Mon Nov 07, 2011 3:06 pm

Our general recommendation for the developers of BF3 is to go to them directly, either on their forums or email.

In the mean time, we're experimenting diligently to find appropriate workarounds. Any user input would be great if you find a working way.

DarkMellie
Posts: 8
Joined: Tue Nov 08, 2011 2:40 am

Re: Battlefield 3

Post by DarkMellie » Tue Nov 08, 2011 2:51 am

Great work guys, I have a shedload of expensive tech in my gaming room, but none so valued as my TrackIR 5. If only the world knew how much it can open your games wide up.

Krinje
Posts: 7
Joined: Fri Nov 25, 2011 9:27 am

Re: Battlefield 3

Post by Krinje » Fri Nov 25, 2011 9:41 am

I'd like to point out that this sort of thing could be easily resolved with better emulation options from the software. I absolutely love the hardware, and the way the software performs when the API/game is supported.

But I think its ridiculous that it cannot simply emulate for example joystick Axis, or key binds, or hats. any of those 3 options would allow us to work around BF3, and a huge majority of legacy games. The software for whatever reason constricts its usefulness by clinging to their (proprietary?) API, in the end it just hurts us. When a company representative has to come on and say "were looking for a workaround" the software is too weak.

Fortunately their are 3rd party programs that can do this, thankfully someone who knows how to program got fed up with it.

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Battlefield 3

Post by Seth Steiling » Fri Nov 25, 2011 10:41 am

Hi Krinje,

The challenge here is that emulation doesn't accomplish the same thing in many cases as actual TrackIR support, because many/most games don't enable the separation of view control and aiming/maneuvering. Like Battlefield 3. In order to get the actual functionality that intended TrackIR usage enables, the TrackIR API is nearly always a necessary component.

Additionally, there is a 3rd party utility released by a fellow TrackIR user that assists in mapping TrackIR to joystick commands:

http://www.dikant.de/tir2joy/
Marketing Manager
TrackIR | OptiTrack

RiGo
Posts: 2
Joined: Sun Dec 18, 2011 3:45 pm

Re: Battlefield 3

Post by RiGo » Sun Dec 18, 2011 3:53 pm

[quote=NaturalPoint - Seth]Hi Krinje,

The challenge here is that emulation doesn't accomplish the same thing in many cases as actual TrackIR support, because many/most games don't enable the separation of view control and aiming/maneuvering. Like Battlefield 3. In order to get the actual functionality that intended TrackIR usage enables, the TrackIR API is nearly always a necessary component.

Additionally, there is a 3rd party utility released by a fellow TrackIR user that assists in mapping TrackIR to joystick commands:

http://www.dikant.de/tir2joy/[/quote]

Yeah, but in the case of BF3, all they would need to do for *simple/limited* compatibility is remove the need to hold a FreeLook key and to enable controls while looking around. The head movement programming is already there. They just need to free it up. That way we could at least use mouse emulation to look around in vehicles. This would be awesome, even if it's not full 6DOF.

You guys need to lobby EA/DICE to implement this. You're a company and establish a dialog much more readily than individual players of the game.

Please do this guys! :)

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Battlefield 3

Post by Seth Steiling » Mon Dec 19, 2011 10:25 am

[quote=RiGo]Yeah, but in the case of BF3, all they would need to do for *simple/limited* compatibility is remove the need to hold a FreeLook key and to enable controls while looking around. The head movement programming is already there. They just need to free it up. That way we could at least use mouse emulation to look around in vehicles. This would be awesome, even if it's not full 6DOF.

You guys need to lobby EA/DICE to implement this. You're a company and establish a dialog much more readily than individual players of the game.

Please do this guys! :)[/quote]
We definitely have been doing this for years, and will continue to until TrackIR is supported. :)
Marketing Manager
TrackIR | OptiTrack

Bonefish
Posts: 3
Joined: Thu Nov 17, 2011 6:52 am

Re: Battlefield 3

Post by Bonefish » Fri Feb 24, 2012 8:55 am

There hasn't been any discussion recently. Any updates? Thanks for any info.
SEAN

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Battlefield 3

Post by Seth Steiling » Fri Feb 24, 2012 10:01 am

[quote=Bonefish]There hasn't been any discussion recently. Any updates? Thanks for any info.
SEAN [/quote]
One small update--DICE is doing their final evaluation of our system, to determine if integration is doable for them technically. Their CTO is currently investigating the receptiveness of their engine with regards to head tracking. I'm awaiting his response.
Marketing Manager
TrackIR | OptiTrack

JumpArtist
Posts: 19
Joined: Thu Aug 10, 2006 5:00 am
Location: Murrieta CA

Re: Battlefield 3

Post by JumpArtist » Fri Feb 24, 2012 12:57 pm

If they supported this I might actually reinstall it. Only to probably unistall it again because they were to retarded to include simple squad voip (a system they have had in both BF2 and in BC2)

Hope they get back to you soon Seth!

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