Battlefield 3

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Battlefield 3

Post by Seth Steiling » Fri Feb 24, 2012 1:23 pm

:)
Marketing Manager
TrackIR | OptiTrack

Bonefish
Posts: 3
Joined: Thu Nov 17, 2011 6:52 am

Re: Battlefield 3

Post by Bonefish » Sat Feb 25, 2012 7:02 am

Thank you Seth!

codex
Posts: 9
Joined: Tue Jul 07, 2009 10:50 am
Location: Ukraine, Kiev

Re: Battlefield 3

Post by codex » Thu Mar 15, 2012 7:39 am

Technically its not so hard to enable controls in freelook mode.
The only thing they need to do is to remove these lines from their scripts:

Code: Select all

AlternateCameraViewData .....
	        InputSuppression
		InputSuppressionData
		SuppressVehicleInput
			arraymember
				ActionSuppressor
				ActionToSuppress EIAPitch
				SuppressingValue 0.0
			arraymember
				ActionSuppressor
				ActionToSuppress EIARoll
				SuppressingValue 0.0
It seems they blocking it for the sake of gamepads.

JumpArtist
Posts: 19
Joined: Thu Aug 10, 2006 5:00 am
Location: Murrieta CA

Re: Battlefield 3

Post by JumpArtist » Sat Mar 31, 2012 4:52 pm

So Im guessing that now that the patch is out for BF3 they told Natural Point to GET BENT. And that was the last hope for TIR support in Battlefail 3

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Battlefield 3

Post by Seth Steiling » Mon Apr 02, 2012 9:12 am

[quote=JumpArtist]So Im guessing that now that the patch is out for BF3 they told Natural Point to GET BENT. And that was the last hope for TIR support in Battlefail 3[/quote]
Not necessarily. I still haven't heard back from their CTO on their final decision. Our fingers are still crossed, though at this point there's nothing left for us to do to persuade DICE one way or another.
Marketing Manager
TrackIR | OptiTrack

JimmysTrackir
Posts: 7
Joined: Wed Apr 11, 2012 7:30 pm

Re: Battlefield 3

Post by JimmysTrackir » Wed Apr 11, 2012 7:39 pm

any updates to report?

Seth Steiling
Posts: 1366
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Battlefield 3

Post by Seth Steiling » Thu Apr 12, 2012 9:25 am

Not yet.

- Seth
Marketing Manager
TrackIR | OptiTrack

Mordecai Walfish
Posts: 4
Joined: Mon Mar 26, 2012 9:04 pm

Re: Battlefield 3

Post by Mordecai Walfish » Sat Apr 14, 2012 10:11 pm

Just wanted to say that I posted in another thread about a possible work-around to get this functioning in BF3:

http://forum.naturalpoint.com/forum/ubb ... #Post51000

Never heard back on whether it's possible through that method though, as I do not have a TrackIR myself (planning to buy one)

JimmysTrackir
Posts: 7
Joined: Wed Apr 11, 2012 7:30 pm

Re: Battlefield 3

Post by JimmysTrackir » Sun Apr 15, 2012 1:51 pm

I used BF3 settings editor, and found if it DID work, it no longer does. Even the hidden "heavy brake" option seems to have been disabled as I couldn't get that to work either.

Its MADNESS I tells you!!

Why gimp your own game like this?

Mordecai Walfish
Posts: 4
Joined: Mon Mar 26, 2012 9:04 pm

Re: Battlefield 3

Post by Mordecai Walfish » Sun Apr 15, 2012 9:02 pm

yeah I havent tried it since the patch.. was worried about that being the case :-/

hopefully the author updated the program or it is at least possible to re-implement some of that stuff. the perma-freelook stuff thats required to get this possibly working takes some steps to set up, like you have to select "mouse jet" and "mouse heli" on the last page but still bind the looking functions to your mouse and unbind them from everything else

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