Re: Half Life 2 and please some other FPS games COME ON!
Posted: Wed Oct 31, 2012 12:36 pm
[quote=audunth]Any update on Valve TrackIR support now that CS:Global Offensive is out?
And seriously, can't the TrackIR emulate the mouse for use in games that aren't enhanced yet??[/quote]
TrackIR often can emulate the mouse in games that don't officially support it, but the functionality of mouse emulation is often different than actual TIR integration. In FPS titles, for instance, emulating the mouse does nothing in terms of separating view from aim (which is a critical component of integrating head tracking in that genre).
Nothing new to report with Valve. They have our SDK, they're up to speed on what the tech does, they even seem to like it--they just won't (as of yet) pull the trigger on implementing it. They even mentioned in the past that they put the necessary code in the engine--they just won't expose it. Weird. But, it's their game, their code, their call to make.
And seriously, can't the TrackIR emulate the mouse for use in games that aren't enhanced yet??[/quote]
TrackIR often can emulate the mouse in games that don't officially support it, but the functionality of mouse emulation is often different than actual TIR integration. In FPS titles, for instance, emulating the mouse does nothing in terms of separating view from aim (which is a critical component of integrating head tracking in that genre).
Nothing new to report with Valve. They have our SDK, they're up to speed on what the tech does, they even seem to like it--they just won't (as of yet) pull the trigger on implementing it. They even mentioned in the past that they put the necessary code in the engine--they just won't expose it. Weird. But, it's their game, their code, their call to make.