Add delay to transmitted movements

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domnaban
Posts: 3
Joined: Tue Oct 23, 2012 4:17 am

Add delay to transmitted movements

Post by domnaban »

Hi,

I will need to use Arena for a project and I would like to know whether it supports adding a delay between the movements of the actor and the transmitted movements on an avatar, or this will need to be done by hand.

I haven't used Arena a lot before and I'm not fully familiar with it's functionality and supported features

Thanks a lot for the help,
D.
Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Add delay to transmitted movements

Post by Seth Steiling »

What is your application? Are you streaming live? Do you want to delay the time between actor movement and skeleton mesh in Arena, or between the data captured in Arena and your destination avatar (like in MotionBuilder or a game engine)?
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domnaban
Posts: 3
Joined: Tue Oct 23, 2012 4:17 am

Re: Add delay to transmitted movements

Post by domnaban »

Hi, I'm streaming live from an actor to my destination avatar and I want the movements between the two to be non synchronized, i.e I want the actor in the suit to perform a movement but see the movement after a few seconds.

Does Arena support such a feature or do I have to add it in my code?
Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Add delay to transmitted movements

Post by Seth Steiling »

That's something that you would have to incorporate into your code, downstream from Arena.
Marketing Manager
TrackIR | OptiTrack
domnaban
Posts: 3
Joined: Tue Oct 23, 2012 4:17 am

Re: Add delay to transmitted movements

Post by domnaban »

Thanks
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