Hi!
For some time now,I`ve worked with a theater for deaf people. They challenged me a to create animals talking in sign language.
According to the theater it`s not been done before.
So a fun task and challenge.
I used 18 v100R2 cameras along with a helmet I created.
The helmet has go-pro camera aiming at the face.
In addition I used wireless mocap glowes, but the result was so bad I had to rely on rotomation for the fingers.
A huge challenge was the different proportions of the actor and the animated characters. The position of your hand in context to your face plays a important role in sign language.
So it was a great relief when the deaf people understood what the characters said. (althoug I don`t)
Regards
Roger Gihlemoen
Norway
A video of som pre-work and samples of finished animation:
https://vimeo.com/52144918
Some shots from production:
[img:center]http://www.evengi.no/delt/Poster/Mocap/Hanging.jpg[/img]
[img:center]http://www.evengi.no/delt/Poster/Mocap/TheVolume.JPG[/img]
Sign language on the theater stage
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Re: Sign language on the theater stage
Great work, Roger. Thanks for posting.
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TrackIR | OptiTrack
TrackIR | OptiTrack
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Re: Sign language on the theater stage
Great stuff how are you tracking the face, (what tracking software)
5DT gloves are the worst thing ever,
Top work keep it up Roger!
5DT gloves are the worst thing ever,
Top work keep it up Roger!
Re: Sign language on the theater stage
Hi.
50fps is tracking rather well with syntheyes. Then export 2D data from syntheyes to Maya.
I made some simple driven keys and measure tools in maya to make the 2D data, behave as 3D.
Give it at try!
50fps is tracking rather well with syntheyes. Then export 2D data from syntheyes to Maya.
I made some simple driven keys and measure tools in maya to make the 2D data, behave as 3D.
Give it at try!