Rigid Bodies - Pre vs. Post capture

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Posts: 1
Joined: Tue Apr 23, 2013 12:13 pm

Rigid Bodies - Pre vs. Post capture

Post by glaker » Tue Apr 23, 2013 12:39 pm

Hi All,

I have a question that I hope doesn't sound too naive, I'm reasonably new to motion capture.

We are using Motive for capturing and basic cleanup, then exporting C3D data to MotionBuilder for further editing and re-targeting. So, my question is...

Is there any advantage to creating rigid bodies in conjunction with a biped skeleton in Motive/ARENA during the capture process, as opposed to applying rigid bodies to the imported optical markers in MotionBuilder?

How similar are rigid bodies in Motive/ARENA to rigid bodies in MoBu?


Posts: 609
Joined: Tue Mar 19, 2013 5:03 pm

Re: Rigid Bodies - Pre vs. Post capture

Post by NaturalPoint-Dustin » Thu Apr 25, 2013 8:54 am

Hi Glaker,

I am researching this for you. I should have answers for you shortly.

Best Regards
Technical Support Engineer
OptiTrack | TrackIR | SmartNav

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