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Rigid Bodies - Pre vs. Post capture

Posted: Tue Apr 23, 2013 12:39 pm
by glaker
Hi All,

I have a question that I hope doesn't sound too naive, I'm reasonably new to motion capture.

We are using Motive for capturing and basic cleanup, then exporting C3D data to MotionBuilder for further editing and re-targeting. So, my question is...

Is there any advantage to creating rigid bodies in conjunction with a biped skeleton in Motive/ARENA during the capture process, as opposed to applying rigid bodies to the imported optical markers in MotionBuilder?

How similar are rigid bodies in Motive/ARENA to rigid bodies in MoBu?


Re: Rigid Bodies - Pre vs. Post capture

Posted: Thu Apr 25, 2013 8:54 am
by NaturalPoint-Dustin
Hi Glaker,

I am researching this for you. I should have answers for you shortly.

Best Regards