Clarification on skeleton support

tvining
Posts: 126
Joined: Thu Nov 30, 2006 10:24 am

Re: Clarification on skeleton support

Post by tvining » Fri Jul 04, 2008 5:47 am

Thanks, Bryan! Which files do you think I should send you? Just the bvh I made out of Arena, or other files?

Thanks again--Tim

bsteagal
Posts: 314
Joined: Tue Jun 28, 2005 5:00 am
Location: Albuquerque, New Mexico

Re: Clarification on skeleton support

Post by bsteagal » Sun Jul 06, 2008 7:03 pm

Tim:

send me the bvh... the one you are having problems with...
bryanATkkstudioDOTus

no prob man... anything to help
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us

leith
Posts: 192
Joined: Tue Jan 02, 2007 2:17 pm

Re: Clarification on skeleton support

Post by leith » Mon Jul 07, 2008 5:45 am

sorry to barge in. related question out of curiosity:

Does poser retarget BVH data on import or does it require that BVH data already be in the correct proportions for a character?

Also, when you describe the movement as "jittery" do you mean noisy all over? Or is it more like the character's feet don't stick on the ground and instead sort of slide around a lot in all 3 dimensions?

bsteagal
Posts: 314
Joined: Tue Jun 28, 2005 5:00 am
Location: Albuquerque, New Mexico

Re: Clarification on skeleton support

Post by bsteagal » Mon Jul 07, 2008 6:42 am

Brad:

It retargets on import... it is one of the questions it asks when importing a bvh file. You do have the choice to leave it unscaled, but it gives odd results.

Bryan
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us

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