Re: DAZ Studio Plugin
Posted: Mon Jan 12, 2009 6:32 pm
Hi all!
The plugin works ok with with most DAZ characters, but not all. I work mostly with toon characters (since I do mostly kids stuff)
All the millennium based characters (m3,m4,v3,v4,aiko, aiko toon, hiro, hiro toon) work.. but none of the others
When I try to initialize the other ones it gives me the following error:
"unable to initialize character controls"
Here's the characters that don't work:
toon sam, toon boy dennis, jolly troll, DAZ troll, sadie, toon frog, toon mouse, just about any robot, etc.
the only difference these characters have is some don't have buttock bones or clavicles... is this probably why they cannot be initialized? Would there be some way to work in something into the plugin similar to what they do with bvh files that contain these bones but the end character doesn't? (in other words, that it would ignore the fact that these bones don't exist and drive whatever is there...)
Or is it a different issue?
I also noticed studio will crash just about every time if it is first connected to arena to load a character, stopped to load a different one, then connected again..
The plugin is great, if we could make it work with more characters it would be better..
thanks!
The plugin works ok with with most DAZ characters, but not all. I work mostly with toon characters (since I do mostly kids stuff)
All the millennium based characters (m3,m4,v3,v4,aiko, aiko toon, hiro, hiro toon) work.. but none of the others
When I try to initialize the other ones it gives me the following error:
"unable to initialize character controls"
Here's the characters that don't work:
toon sam, toon boy dennis, jolly troll, DAZ troll, sadie, toon frog, toon mouse, just about any robot, etc.
the only difference these characters have is some don't have buttock bones or clavicles... is this probably why they cannot be initialized? Would there be some way to work in something into the plugin similar to what they do with bvh files that contain these bones but the end character doesn't? (in other words, that it would ignore the fact that these bones don't exist and drive whatever is there...)
Or is it a different issue?
I also noticed studio will crash just about every time if it is first connected to arena to load a character, stopped to load a different one, then connected again..
The plugin is great, if we could make it work with more characters it would be better..
thanks!