Is there any way to restrict rotation on a skeleton when capturing or maybe processing? My captures are very good overall, but one problem I have is that when an actor spreads their arms, like in a shrugging gesture, part of the resulting movement of the arms comes from the forearms moving side-to-side, which is anatomically impossible: the forearms can only bend and twist, any side-to-side motion comes from the twisting of the upper arm. Is there a way to force this motion to come from the upper arm and not the forearm?
Thanks--Tim