Foundation Motion Capture Poser charactor support ?

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roswel
Posts: 2
Joined: Fri Apr 16, 2010 1:15 am

Foundation Motion Capture Poser charactor support ?

Post by roswel »

Foundation Motion Capture Poser support ?
Daz3d Victoria 4 and Michael 4 charactor support ?
in Poser support BVH motion capture files
Thanks
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Foundation Motion Capture Poser charactor support ?

Post by VincentG »

Are you talking about direct Poser support?
roswel
Posts: 2
Joined: Fri Apr 16, 2010 1:15 am

Re: Foundation Motion Capture Poser charactor support ?

Post by roswel »

yes
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Foundation Motion Capture Poser charactor support ?

Post by VincentG »

We can export via bvh, which can then be importewd into poser, but there is no direct streaming of data into Poser.
bsteagal
Posts: 322
Joined: Tue Jun 28, 2005 5:00 am
Location: Albuquerque, New Mexico

Re: Foundation Motion Capture Poser charactor support ?

Post by bsteagal »

There is however support for streaming into Daz Studio ver 2.x for Michael 4 and Victoria 4
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tvining
Posts: 126
Joined: Thu Nov 30, 2006 10:24 am

Re: Foundation Motion Capture Poser charactor support ?

Post by tvining »

A Poser plugin for Daz Characters would be great. I have been using the Daz plugin, and then exporting a BVH, and importing that into Poser for Daz figures, which works pretty well for V4 and M4.

I'm presently experimenting with exporting the BVH directly out of Arena and importing into Poser. It seems to do a few wonky things, like the shoulders are too low, and the feet are rotated a little strange, but in some ways it works a little better, since it seems to retain the collar movements and the shoulder Twist, which the Daz plugin doesn't seem to do. The collars and feet can be fixed in the Graph Editor by globally adjusting the curves. This method seems to work better with M4 and even M3 than with V4 or V3. For M4 & M3, the feet are pretty solid, but with V4 and V3, there's a lot of foot sliding. I'm not sure why this is--I suspect there is some discrepancy in the Arena-generated and Daz skeletons--but I'd pay good money for a plugin to fix it!
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