Direction & angle calculation
Posted: Wed Sep 08, 2010 3:10 am
Hello everyone,
I am trying to use the quaternion values to calculate the yaw, pitch and roll for each rigid body, but somehow I seem to get results which only make sense some times.
I was wondering if anyone can share their method for doing this.
Thanks.
I am trying to use the quaternion values to calculate the yaw, pitch and roll for each rigid body, but somehow I seem to get results which only make sense some times.
I was wondering if anyone can share their method for doing this.
Thanks.