Ue4 OptiTrackSkeleton Warning!

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motionbrad
Posts: 1
Joined: Mon Jun 08, 2020 10:32 pm

Ue4 OptiTrackSkeleton Warning!

Post by motionbrad » Thu Apr 28, 2022 7:56 pm

Hi. I use Optitrack for a real-time character.
In animBP, I have this error.
The node ' OptiTrack Skeleton ' is from an Editor Only module, but is placed in a runtime blueprint! K2 Nodes should only be defined in a Developer or UncookedOnly module.
Please let me know how to fix it

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