How to always stream data to unity from motive in real time?
Posted: Tue Feb 09, 2016 7:03 pm
Hi I have made some tests on with the example on unity in natnet sdk, and I get the information from motive rigidbodies to the sample natnet application and from there to my unity scene, but the problem is the latency, is so slow in some cases that my gameobject updates like 10 seconds later and in other cases is in realtime.
So my question is how I can improve this with the natnet sdk or if it there is a better option like a plugin that I can use in unity directly and receive my rigidbodies info.
So my question is how I can improve this with the natnet sdk or if it there is a better option like a plugin that I can use in unity directly and receive my rigidbodies info.