Can't stream 3D Points form Motive

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jakethesnake
Posts: 3
Joined: Wed Jun 08, 2016 9:27 am

Can't stream 3D Points form Motive

Post by jakethesnake »

I'm trying to stream some Takes from Motive to Unity, but when I turn on the 3D Points as Active Playback Source all the data packets sent to Unity are empty.

<?xml version="1.0" ?><NodeList nRigidBodies="2" LatencyTimeDelta="5.650000"><RigidBodies><RigidBody ID="1" Name="Left Side" x="0.000000" y="0.000000" z="0.000000" qx="0.000000" qy="0.000000" qz="0.000000" qw="0.000000" /><RigidBody ID="2" Name="Right Side" x="0.000000" y="0.000000" z="0.000000" qx="0.000000" qy="0.000000" qz="0.000000" qw="0.000000" /></RigidBodies></NodeList>


But when I switch to 2D camera Data as Active Playback Source, I do get the data but then i can't see the individual marker data. Anybody got an idea why this is happening, and what I can do to fix it.
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Shagan.Overman
Posts: 19
Joined: Mon Mar 21, 2016 2:02 pm

Re: Can't stream 3D Points form Motive

Post by Shagan.Overman »

Hi Jake,

Rigid bodies have two available tracking algorithms. Marker and Ray based. By default Motive is set to automatically determine which to use based on your camera count. In Motive 1.9 ray based rigid body solves do not record their data to 3D. This has been fixed for 1.10.

My hunch is that you are using a lower camera count system and thus the ray based rigid body algorithm in Motive 1.9. If this is not the case please correct me.

I would suggest updating to 1.10 beta and reprocess the data using "reconstruct and auto-label" in the project pane.
-------
James Shagan Overman
Customer Experience Manager
shagan.overman@optitrack.com
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