Defining custom body skeleton

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Defining custom body skeleton

Post by sbanik » Fri Jul 26, 2019 9:55 am


I am trying to create a custom body skeleton. From the forum it seems, there is no direct way of doing it.
I have tried creating rigid bodies for each limb (eg: RightLowerArm, RightUpperArm). The rigid bodies share a few markers between them.
This is not a good solution. As the hands move, the rigid bodies are not tracked properly.

I need to stream the data finally. So one option is to stream the individual marker positions and build the skeleton in the client machine.
But I could not label the markers in live mode. Is there any way of defining the marker ids, so that it would be possible to identify the markers at client machine?

Any suggestion would be really helpful.

Best regards

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