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What is happening with IKINEMA?

Posted: Wed Jan 29, 2020 6:34 am
by BrunoMartelli
The Unreal Plugin is nifty.

I have a question, on the Optitrack website under the Unreal Plugins section here
it says:

"Real-time full body animation retargeting
With full integration to Unreal Engine 4, IKinema LiveAction delivers the highest of quality solving and retargeting."

- So the plugin does not retarget :( and in the offical docs here ... e_4_Plugin
it goes onto say:
"Skeleton tracking data can also be integrated into Unreal Engine via a 3D retargeting process. This can be accomplished through a third party software that retargets captured 3D data onto a character to produce realistic motion in a scene..."

So, you need additional plugin Ikenema IKinema LiveAction for UE 4 to get skeleton retargeting.

But what's happening with IKINEMA? and more importantly, skeleton retargeting of Optitrack live data?
I heard they were acquired by Apple ... 358933/#!
Any ideas? Their website says 'Contact Us' and 'Documentation'. I have also written to Ikinema.

Re: What is happening with IKINEMA?

Posted: Tue May 19, 2020 8:53 pm
by guerravid21
I'm having some issues with it, do you too?

Re: What is happening with IKINEMA?

Posted: Thu May 21, 2020 8:14 am
by bsteagal
Hi Bruno

Indeed, Ikinema is no longer, when Apple purchased the product it was removed completely, those with licenses were left in a lurch. The current plugin for Optitrack is a bone to bone transfer of data, so things can look a little interesting, but it does work (you just have to do some things like adjust bones on the motive avatar so that they look correct on your character in UE4)

So right now, there's not anything similar in UE that I'm aware of, I believe Epic Games is working on something, but I don't know for sure. What I've done, is use Motionbuilder as the retargeter and send that data via livelink to UE4, which works extremely well and latency is very low, but I'm not sure that is applicable to your situation