Playing recorded data in Unreal Engine

NatNet, VRPN, TrackD, and Plugins
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Aljoscha
Posts: 1
Joined: Thu Dec 09, 2021 3:55 am

Playing recorded data in Unreal Engine

Post by Aljoscha »

Hello,

I'm working on visualizing data from a research project at a University using the Unreal Engine. The data in question is in part Captured using Motive and combined with many other data sources, recorded and then played back later, so direct streaming from Motive using OptiTrackLiveLink isn't an option, unfortunately.

I currently see three ways to implement such a system:
- Use the logic in OptiTrackLiveLink to convert the pose data to Unreal format ahead of time and then use our own system for playback
- Write my own ILiveLinkSource and feed that into OptiTrackLiveLink (Requires knowledge of the data format OptiTrackLiveLink receives)
- Use NatNet SDK to send Packets to OptiTrackLiveLink (I'm not sure if this is even possible)

What would be the best course of action on this?
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