Live Link Streaming does not scale skeleton

NatNet, VRPN, TrackD, and Plugins
Post Reply
kromond
Posts: 7
Joined: Tue Aug 23, 2022 9:33 pm

Live Link Streaming does not scale skeleton

Post by kromond »

The plugin for Unreal Engine to do Live Link streaming does not scale properly resulting in foot sliding and spongy steps. With the old method of streaming into UE, the resulting skeletal motion would scale the mesh, just as one would hope. Due to the fact this old method only works in 'Play' mode, it's not very good for performance capture workflows. The live link workflow is much better, however without any scaling the motion is always disappointing. Creating a custom bone name remapping, which has a toggle to use scale, almost works but is broken as seen here https://youtu.be/XZD-kKMW-w0?t=469

The default should be to scale the skeleton and skeletal mesh to the subject. Please please could this be looked at? This would help a lot of people.
kromond
Posts: 7
Joined: Tue Aug 23, 2022 9:33 pm

Re: Live Link Streaming does not scale skeleton

Post by kromond »

I discovered today this is now working as expected. I'm using Unreal 5.2 and the skeleton is scaled as expected. Thanks!
Post Reply